I mostly wish there were varied mechanics in the stretches between bosses more regularly.
99% of the trash mobs in the game just use basic telegraphed AoEs and/or instant attacks for extra tank damage, and unique trash mobs like the Amaurot bombs/dark sprites that encourage a kill priority should be the norm, not the exception.
Environmental hazards like the vines in Amdapor Keep hard or the steam vents in Sohm Ahl hard that are equally effective on both players and enemies alike also spice things up and should be more commonplace.


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