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  1. #111
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    The last actually (all be it mildly so) "difficult" dungeon we had for end game was the Burn and raid boss was Thunder God, people here complained about it so it got nerfed heavily. (and Cid is STILL a gatekeeper for bad alliance groups) As much as I would love to see harder 4 man content... I doubt the devs will do it given our track record.
    (1)

  2. #112
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Snorky View Post
    Wouldn't it be awesome to have 3 different scenarios for dungeons set on random or even more? I don't think difficulty is the real problem. Making the same encounter on different maps or different reactions by the boss. Trash packs I could care less about. It would be a lot of work for the devs but I think it would be the first of it's kind.
    Not really? At least not if they're the current difficulty of Expert where I could roll my face across my keyboard and still clear. Difficulty is absolutely a factor here. While it shouldn't be hard, it should require more than a pulse. Having three different scenarios might be neat the first time, but it'll just grow stale quickly if it winds up being the same set of trash mobs and bosses that die after a mild breeze.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #113
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nethereal View Post
    Doesn't sound like you have a place in this conversation if you don't know the largest reason ffxiv gained so much popularity in the past 2 months was because of what happened with WoW and the free advertising that came with streamers leaving.
    Yet here I am, having to explain these things to you.
    (5)

  4. #114
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,421
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xaphire View Post
    While I do understand the desire for more challenging, lower player count content - regular roulette (despite being called expert roulette) will not be the place it is added. I know people don't like when other MMOs are referenced, but the early heroic dungeons in World of Warcraft's cataclysm expansion tried to bring back more challenging mechanics to its dungeon content and what happened was a tier of content that couldn't be completed by casuals, players sitting in queues for 40 minutes for a one-in-five chance of being able to clear the assigned dungeon.

    The developer team has said in the past that they want dungeon content to be easily accessible to all the player base, which is a big part of why it isn't particularly challenging. The average skill level of players is surprisingly low.
    It's okay if they want to leave Dungeons as it is...

    But I would really love anything challegning that required just a Light party. If they add a new Deep Dungeon, it would certainly cover that niche for me.
    (2)

  5. #115
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    Just leave the forced MSQ dungeons and trial as they are thanks - some people (for many reasons) run these duties only when they have to in order to progress the story and do not do roulettes. Strange as that may be to some there are also many, many people who are not in best of the best gear as they simply have no desire nor interest in running the content that provides that gear. SE have done a great job in not locking out the progression on the story from casuals and providing other content for the non-casuals lets just leave it that way ok?
    (9)

  6. #116
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,527
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arkdra View Post
    Same deal with the Qarn puzzle. Like I think it's neat but the reality isn't 4 sprouts staring at the scales intently, trying to solve the puzzle, it's someone checking a wiki for the answer or someone that has already done it and knows the answer. The little mystique these things grant on first encountering them is not worth the tedium they produce on repeat encounters in the future.
    Funny thing about that is that the side area at the beginning gives you the answer.
    (0)

  7. #117
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Funny thing about that is that the side area at the beginning gives you the answer.
    Funny thing about that is getting the answer involves fighting 2 trash packs where botching the puzzle punishes you by making you fight 1 trash pack.
    Especially since the extra chests you get either give levelling gear or randomly gives 1 person, like, a hi-potion... it's really not worth it the tedium they produce on repeat encounters in the future.
    (1)

  8. #118
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ItMe View Post
    Funny thing about that is getting the answer involves fighting 2 trash packs where botching the puzzle punishes you by making you fight 1 trash pack.
    Especially since the extra chests you get either give levelling gear or randomly gives 1 person, like, a hi-potion... it's really not worth it the tedium they produce on repeat encounters in the future.
    Didn't they update them to give decent leveling gear now?
    (0)
    ~sigh~

  9. #119
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,527
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Funny thing about that is getting the answer involves fighting 2 trash packs where botching the puzzle punishes you by making you fight 1 trash pack.
    Especially since the extra chests you get either give levelling gear or randomly gives 1 person, like, a hi-potion... it's really not worth it the tedium they produce on repeat encounters in the future.
    Yet most groups I get still do the two rooms and the puzzle. I've only had one where the tank refused to do them and pushed the party to just ignore it all. And the rest of us didn't really like doing that. There's something fun about the little mini puzzles with the heads to open the doors.
    (1)

  10. #120
    Player
    Nikki's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    83
    Character
    Nini Bao
    World
    Balmung
    Main Class
    Viper Lv 92
    Quote Originally Posted by Roda View Post
    "Casual" does not mean "person who plays at a less than average level of effectiveness."
    "harder dungeons" does not mean you'll need to form a prog group to finish the dungeon. No one is asking for extreme+ level dungeons to replace story dungeons.

    But when I can post on the forums between gcds and still call the run a speed run, we've got a problem here. I'd personally like it if dungeons could once again take my eyes off my second monitor for the duration.
    My answer is still the same. No thanks to harder dungeons tied to MSQ.
    (1)

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