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  1. #1
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51

    A request for Endwalker Dungeons (No more Undertuned)

    ............
    (45)
    Last edited by EnigmaticDodo; 10-15-2021 at 12:19 AM. Reason: ....

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    If Trusts can carry players who are in it for the story through dungeons there is def room for more difficulty and complexity in dungeon design and I hope the devs seize it.
    It feels like a way to make everyone happy.
    (9)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The gear as another brought up is part of this, the first time through when people had min ilvl gear is much harder than now with max ilvl. And also that I believe is a key addressment of the new item level curve we're going to get, things are not going to get out of hand so quickly which will help challenge stay consistent and healers 'healing' stay an important facet longer (as before a high ilvl group requires less healing, leaving healer with less responsibility).

    Quote Originally Posted by ItMe View Post
    If Trusts can carry players who are in it for the story through dungeons there is def room for more difficulty and complexity in dungeon design and I hope the devs seize it.
    It feels like a way to make everyone happy.
    I think this is an interesting point... I'd especially love to see this point come to a tip if the progression of trusts was improved. By that I mean... you're right we could see dungeons become harder, and trusts would be a means for those, for whatever reason they may have, to avoid the higher pressure (keep similar completion time goals as they are now for trust and DF/PF respectively), and as for progression I just mean currently they have a progression that simply acts as a gate but has relatively no interest value (leveling them up doesn't make them go faster really, say unlike squadrons which is WELL worth the time if you're into that type of content). I'd love to see the trusts get their own progressions, they could share a merit sphere whatever system or they could have personal quests / what have you. But it would be nice to be able to develop them (and as they are now they'd be quite slow, but functional, yet progression would be actually meaningful ideally both through mechanical and story gameplay).

    In a general statement, without creating massive destruction to certain concepts, I really enjoy the idea of allowing a huge variety of players to enjoy the content how they see fit. Say if trusts were instantly 200% faster than the best PF... then it would wreck DF and most of PF, that'd be horrible, but say I don't think squadrons destroyed DF, at least I feel lol, and they're more interesting to 'progress' mechanically than trusts, yet I Think there could be more fun in general, like maybe you can unlock different merits but only equip X, such that you might choose between an EPIC buff super useful in boss fights, or there might be this devastating aoe attack making trash packs melt, and then you'd have to choose between them (slightly akin to how Diablo 3 has companions).
    (2)
    Last edited by Shougun; 09-30-2021 at 04:05 AM.

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,319
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It's because of your gear. It's designed for item level 470 and it's easy to be 510-530 now. Consider that at the time of release, the max item level was just increasing from 500 to 530 so casual players that don't understand tomestones were still in 475 gear from the previous dungeon.

    The leveling dungeons will most likely hurt a lot like the previous ones because of gear sync but I expect the max level ones will be easy like the one you mentioned because of the sync not being tight.

    The fun I get out of them is in completing them faster and skipping even more of the mechanics.
    (30)
    Last edited by Jeeqbit; 09-24-2021 at 05:42 PM.

  5. #5
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by Jeeqbit View Post
    It's because of your gear. It's designed for item level 470 and it's easy to be 510-530 now. Consider that at the time of release, the max item level was just increasing from 500 to 530 so casual players that don't understand tomestones were still in 475 gear from the previous dungeon.

    The leveling dungeons will most likely hurt a lot like the previous ones because of gear sync but I expect the max level ones will be easy like the one you mentioned because of the sync not being tight.

    The fun I get out of them is in completing them faster and skipping even more of the mechanics.
    No excuse in my opinion, just poorly planed level syncing from the start, it should be better implemented really. Really the game is just way, way, way, too easy, almost autoplay. Basically there is no middle ground really, save for a few exceptions, you either have savages, extremes, or a kids cellphone game. They really need to make every normal and hard dungeon challenge, no matter the level, same goes for open world content, otherwise why bother at all?
    (19)

  6. #6
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,061
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Dungeons have slowly been getting reduced expansion by expansion for other even more casual content. I doubt they'd release a whole new tier of them.
    (2)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's because of your gear. It's designed for item level 470 and it's easy to be 510-530 now. Consider that at the time of release, the max item level was just increasing from 500 to 530 so casual players that don't understand tomestones were still in 475 gear from the previous dungeon.

    The leveling dungeons will most likely hurt a lot like the previous ones because of gear sync but I expect the max level ones will be easy like the one you mentioned because of the sync not being tight.

    The fun I get out of them is in completing them faster and skipping even more of the mechanics.
    Warrior and Paladin have solo Paglth'an. That's how massively undertuned they are. Even at min ilvl, dungeons have been laughably and embarrassing undertuned lately.
    (14)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,319
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Warrior and Paladin have solo Paglth'an. That's how massively undertuned they are. Even at min ilvl, dungeons have been laughably and embarrassing undertuned lately.
    Dungeons are for people who only play for the story and only have the gear they picked up in the last dungeon, so they are never going to present much threat to those of us who play regularly, gear properly and do rotations correctly. The best fun we can get out of them is doing them faster, skipping more things and maybe even soloing.
    (3)

  9. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Dungeons are for people who only play for the story and only have the gear they picked up in the last dungeon, so they are never going to present much threat to those of us who play regularly, gear properly and do rotations correctly. The best fun we can get out of them is doing them faster, skipping more things and maybe even soloing.
    I'm well aware. Just because they're story focused doesn't preclude them from having some measure of teeth. No one is asking for Extreme or Savage level difficulty here but for mobs to require more than a pulse. When a tank can entirely solo a dungeon meant for four players, it's utterly ridiculous. As Roda pointed out, it reduces these story dungeons to slogs people blitz through. Incidentally, it's that entire lack of bite that has pretty much standardized wall-to-wall pulls. If mobs somewhat threatening, you'd have a more reasonable argument not to pull everything.

    And I sincerely doubt dungeons were ever designed to be soloed. Not upon release at the very least.
    (10)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by ForteNightshade View Post
    I'm well aware. Just because they're story focused doesn't preclude them from having some measure of teeth. No one is asking for Extreme or Savage level difficulty here but for mobs to require more than a pulse. When a tank can entirely solo a dungeon meant for four players, it's utterly ridiculous.
    The second an MSQ story dungeon (including max-level story dungeons) becomes too hard for players to get through because of 'teeth', there will be a max exodus of players who quit because of frustration.

    Sounds ideal? Wildstar called and wants you back.
    (5)

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