Fair...Deep dungeon's lack of exploration participation isn't because it's leveling content.
People don't explore it because "what's at the end of this hallway" is ALWAYS answered by "a square room with a handful of mobs."
The only new scenery or encounters are experienced through advancing through the levels, which means it's just a slightly fancier straight hallway.
Also, those timers can get pretty spicy and exploring can be real dangerous in deep dungeons.
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