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  1. #1
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The least they could do is not mislead the player by naming it something like "expert" roulette. Blatant lie, pretty much every dungeon prior to expert roulette is harder than any dungeon in expert roulette.

    And yeah higher difficulty modes should be introduced like every other game.
    (11)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  2. #2
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Wavaryen View Post
    Picture what you want, if people in a random queue system has hard content. That people do on a daily basis. Do you know how tedious that would be?
    That is such a garbage excuse. Do you know how tedious dungeons are that are so easy? They are mind numbingly boring.

    And hard dungeons would at least offer different mechanics. Easy dungeons offer no mechanics. You just stand in everything without a care in the world. Totally not tedious.
    (13)

  3. #3
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    You see, people say: it's got to be easy to appeal to casuals.
    Well, there is easy, and then there is FFXIV easy...
    You know what also appeals to a broad audience trying to appeal instantly to everyone? Call of Duty and Candy Crush. Good games, good MMOs specially, are and ACQUIRED taste, not something made to automatically appeal to everyone (which just results in ultimate lack of challenge and personality). FFXI thrived for years and years, even being one of the most popular MMOs at some point and it never needed to introduce braindead content in order to achieve that.

    When your game is easier than WoW, you're doing something very wrong (talking about normal dungeons, open world content and solo play here).

    Players whom like a challenge are basically forced to play trough hours of boring braindead autoplay content, it's really not fair at all. People want FFXIV to be like a cellphone game? Because that's what it slowly seems to be turning into now a days.
    (9)
    Last edited by Fabbro; 09-25-2021 at 11:40 PM.

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fabbro View Post
    You see, people say: it's got to be easy to appeal to casuals.
    Well, there is easy, and then there is FFXIV easy...
    You know what also appeals to a broad audience trying to appeal instantly to everyone? Call of Duty and Candy Crush. Good games, good MMOs specially, are and ACQUIRED taste, not something made to automatically appeal to everyone (which just results in ultimate lack of challenge and personality). FFXI thrived for years and years, even being one of the most popular MMOs at some point and it never needed to introduce braindead content in order to achieve that.

    When your game is easier than WoW, you're doing something very wrong (talking about normal dungeons, open world content and solo play here).

    Players whom like a challenge are basically forced to play trough hours of boring braindead autoplay content, it's really not fair at all. People want FFXIV to be like a cellphone game? Because that's what it slowly seems to be turning into now a days.
    The MMOs of the past simply don't work as well today. That is why you see more...evolved games which are typically a bit more casual all around. FF XIV is just that. It is the modern MMORPG incarnate, which sets itself apart from the rest by being an RPG with some MMO elements. WoW is stuck in the past more often than not. Legion was the most recent expansion where they got just about everything right. It had something for everyone. Then...well, things declined fast. Why? They were worried more about the time played metrics than making a fun game to play (which would have kept people in the game!). They also decided that the hardcore crowd was the most important, which alienated casual players everywhere. The last thing any company should want to do is alienate their core player base. SE does not do that with FF XIV, and that is easily the best thing they could do, especially right now. And they are doubling down on it like they always do. I'm all for some challenging content. I really am. But turning back the clock with content design will do more harm than good. This game was never hard to begin with though (ARR onward at least), even with playing most jobs, so I'm not really sure where people get this from. There is also content available for people to challenge themselves, aka Extreme, Savage and Ultimate. Either way, the time of the hardcore was over ages ago. It is best to adapt and move on. The devs know what type of game they want it to be, and they don't want it to be overly difficult in any way, shape or form for the majority of the player base (their core base). I used to raid pretty heavily in WoW. My hardcore days were behind me years ago. FF XIV is a good "retirement home" for me.
    (9)
    Last edited by Vahlnir; 09-26-2021 at 01:33 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I was watching Preach talk about how he is enjoying the <50 dungeons because they have all these little extra mechanics to do and side areas to explore and discover and how he was excited to see how it would improve. And all I could think was how sad I was because all they did was remove those nice little extra things in favour of making a big corridor of trash boss trash boss trash boss. Because people seemingly couldn't deal with taking a wrong turn on their first run I guess? Shame. I wish they would bring back the exploring to dungeons. Because as they stand now they are just so linear and dull. The story they are in, what you see is all nice sure. But I would like to actually have something to discover, to get lost and find my way etc. FFXIV really doesn't have much in the way of exploring at all honestly and it's sad.
    (6)

  6. #6
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    I was watching Preach talk about how he is enjoying the <50 dungeons because they have all these little extra mechanics to do and side areas to explore and discover and how he was excited to see how it would improve. And all I could think was how sad I was because all they did was remove those nice little extra things in favour of making a big corridor of trash boss trash boss trash boss. Because people seemingly couldn't deal with taking a wrong turn on their first run I guess? Shame. I wish they would bring back the exploring to dungeons. Because as they stand now they are just so linear and dull. The story they are in, what you see is all nice sure. But I would like to actually have something to discover, to get lost and find my way etc. FFXIV really doesn't have much in the way of exploring at all honestly and it's sad.
    Because they aren't nice. They are cool exactly once and then a headache every other time thereafter. I do not understand this sentiment. What is so exciting about your tank getting lost and taking a wrong turn in totorak and your reward is... extra boring trash in one of the worst dungeons in the game? And practically, all those side paths may as well not exist because people will figure out the fastest means through a place and that trickles down pretty quick through the games playerbase. People had Qarn, Darkhold, Totorak and Cutters cry figured out by the end of the first month of ARR launch and you'd almost never blunder down one of those side routes anyway, at which point they don't serve any purpose.

    Same deal with the Qarn puzzle. Like I think it's neat but the reality isn't 4 sprouts staring at the scales intently, trying to solve the puzzle, it's someone checking a wiki for the answer or someone that has already done it and knows the answer. The little mystique these things grant on first encountering them is not worth the tedium they produce on repeat encounters in the future.
    (9)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arkdra View Post
    Same deal with the Qarn puzzle. Like I think it's neat but the reality isn't 4 sprouts staring at the scales intently, trying to solve the puzzle, it's someone checking a wiki for the answer or someone that has already done it and knows the answer. The little mystique these things grant on first encountering them is not worth the tedium they produce on repeat encounters in the future.
    Funny thing about that is that the side area at the beginning gives you the answer.
    (0)

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Funny thing about that is that the side area at the beginning gives you the answer.
    Funny thing about that is getting the answer involves fighting 2 trash packs where botching the puzzle punishes you by making you fight 1 trash pack.
    Especially since the extra chests you get either give levelling gear or randomly gives 1 person, like, a hi-potion... it's really not worth it the tedium they produce on repeat encounters in the future.
    (1)

  9. #9
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ItMe View Post
    Funny thing about that is getting the answer involves fighting 2 trash packs where botching the puzzle punishes you by making you fight 1 trash pack.
    Especially since the extra chests you get either give levelling gear or randomly gives 1 person, like, a hi-potion... it's really not worth it the tedium they produce on repeat encounters in the future.
    Didn't they update them to give decent leveling gear now?
    (0)
    ~sigh~

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Funny thing about that is getting the answer involves fighting 2 trash packs where botching the puzzle punishes you by making you fight 1 trash pack.
    Especially since the extra chests you get either give levelling gear or randomly gives 1 person, like, a hi-potion... it's really not worth it the tedium they produce on repeat encounters in the future.
    Yet most groups I get still do the two rooms and the puzzle. I've only had one where the tank refused to do them and pushed the party to just ignore it all. And the rest of us didn't really like doing that. There's something fun about the little mini puzzles with the heads to open the doors.
    (1)

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