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Thread: Broil

  1. #151
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by AikenDrum View Post
    Not more brainless, same. A set of simple rules you execute. Which is exactly why to not feel boring dps jobs have complex rotation that executing them requires some effort and training. Spend 10k hours on dps job and executing it will be as brainless as spamming 1 on healer. Same level on a healer is reached after 1 hour.

    Apart from that, seemingly effortlessly executing a complex action can be enjoying by itself.
    Well 10k hours on a dps and things will in fact still be fresh when you're met with a new engaging boss and are figuring out how you can squeeze every last bit with your furnished rotation. Especially when dps is so crucial during the first week. On a healer the fun part will be learning when to use your oGCDs which has much less impact in the way of optimization.
    (0)

  2. #152
    Player
    Karthunk's Avatar
    Join Date
    Mar 2018
    Posts
    68
    Character
    Engrace Fidem
    World
    Famfrit
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Boizinho View Post
    This is what they've done to healers currently. A DPS with a large suite of DPS spells is using all of them all the time if they can help it. A healer with 20 healing spells and 1 damage spell is going to be using the 1 damage spell until the scripted encounter decides it's time to use a heal. Well, if that opportunity is one measly tank buster in a 30 second time period, I'm just gonna throw an Excog out and not worry about it, because the game's going to tell me ahead of time if another gazelle is about to show up.
    Devs have already acknowledged that the fights need more required healing. I would expect this next expansion to have a lot of raid wide and single target damage that can't be avoided.
    (1)

  3. #153
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Karthunk View Post
    Devs have already acknowledged that the fights need more required healing. I would expect this next expansion to have a lot of raid wide and single target damage that can't be avoided.
    I think they won’t increase the healing, some people already struggling too heal in some fights even though the heal requirement is easy as hell. You need the content too be possible too clear for casual healer or they gonna riot about. Look at shinryu being actually a hard story end fight and a lot of casuals didn’t like that the difficulty was this high for them. At atm they always cater more for casual then veterans
    (10)

  4. #154
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    This is good it keeps the healers able to focus on healing not optimal dps.
    You keep saying this and I'll keep asking, "What healing?" 70-80% of a healer's gameplay will revolve around spamming DPS abilities.

    Quote Originally Posted by Karthunk View Post
    Devs have already acknowledged that the fights need more required healing. I would expect this next expansion to have a lot of raid wide and single target damage that can't be avoided.
    No, they haven't. In fact, they said the precise opposite—stressing E11S and E12S pushed the limits of what they could for healing difficulty. And E11S only tight healing phase is at the very end, which you'll inevitably skip in a decent group.
    (17)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #155
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    I remember in the ShB media tour where someone (I think Happy) said it felt like healing needed in that dungeon was heavier, to which Yoshi went "Ah, you noticed that", as if the plan was for ShB healers to be healing more than we did in StB.

    Funny how that worked out.

    I doubt they're upping healer requirements any time soon.
    (10)

  6. #156
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by BaconBits View Post
    Bad healers existed before the healing role as a whole got dumbed down, and now they're more prevalent than ever before, despite healing being in its simplest incarnation. The only thing the devs accomplished was alienating veteran healers enough to make them abandon the role or the game itself, leaving a void behind that quickly filled up with players that spam their aoe gcd heals when only one person is taking damage and only read tooltips far enough to know that Cure 1 spam can proc freecure, and even then it's a toss up if they even use it.
    This applies to every job in XIV too actually.

    Apologists love to claim the dev team needed to make things less complex so fewer people will mess up. But people will just continue to mess up regardless. All the dumbing down of combat does is make the people who try at all to become more bored.
    (7)

  7. #157
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Karthunk View Post
    Devs have already acknowledged that the fights need more required healing. I would expect this next expansion to have a lot of raid wide and single target damage that can't be avoided.
    They said they were doing that for Shadowbringers but it never came to pass. They also said Eden's Promise was going to be a very heal-heavy tier, but I think what they meant is E12S only. E10S is particularly egregious, having only like.. one raid-wide, two tank busters and an eight-point protean in the first 2-3 minutes.

    Of course, the way gear scaling works in this game means that if fights are even going to be possible for week 1 speedrunners, they're going to end up being harmless once people get a bit of gear.
    (6)

  8. #158
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Boizinho View Post
    They said they were doing that for Shadowbringers but it never came to pass. They also said Eden's Promise was going to be a very heal-heavy tier, but I think what they meant is E12S only. E10S is particularly egregious, having only like.. one raid-wide, two tank busters and an eight-point protean in the first 2-3 minutes.

    Of course, the way gear scaling works in this game means that if fights are even going to be possible for week 1 speedrunners, they're going to end up being harmless once people get a bit of gear.
    Which is peoples real issue. They don't t need more buttons they need more bosses they can't outgear.
    (1)

  9. #159
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Which is peoples real issue. They don't t need more buttons they need more bosses they can't outgear.
    The problem is out gearing was always a thing in any mmo. Then you have too make stupidly hard super world bosses like ff11.
    Ff 14 “super bosses” are the ultimates ofc the old ones lose through item squish the difficulty but the devs could just get them up always on the max lvl and first raid tier bis gear to still let them be relevant
    (2)

  10. #160
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mortex View Post
    Ff 14 “super bosses” are the ultimates ofc the old ones lose through item squish the difficulty but the devs could just get them up always on the max lvl and first raid tier bis gear to still let them be relevant
    I always thought it was strange the Ultimates don't force you to que at min iLVL...
    (0)

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