Devs have already acknowledged that the fights need more required healing. I would expect this next expansion to have a lot of raid wide and single target damage that can't be avoided.This is what they've done to healers currently. A DPS with a large suite of DPS spells is using all of them all the time if they can help it. A healer with 20 healing spells and 1 damage spell is going to be using the 1 damage spell until the scripted encounter decides it's time to use a heal. Well, if that opportunity is one measly tank buster in a 30 second time period, I'm just gonna throw an Excog out and not worry about it, because the game's going to tell me ahead of time if another gazelle is about to show up.
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