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  1. #1
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by AngeliouxRein View Post
    @Holly

    You…might be better off on the general forums where there is two other people that states they also only want to heal but refuse to acknowledge all the changes that would be needed for this playstyle to properly exist in this game.

    I’m not sure what game, or if there is one, that healer mains like you are coming from where you only healed but I’ve never played a game where healers only healed. Hell the first mmorpg I played, the healers were ice mages with only two heals. One aoe and the other a single target. That was it. This is the first time I’ve seen healers with an unnecessary amount of heal spells. Speaks even louder volumes when even raiders that main healers STILL complain they have nothing to do unless they do a specific fight.
    There WAS a game that healers only heal. The healers there have lots and lots of tools of healing and the environment does require healers to solely focus on healing only. There are some interesting healing mechanics that the ideas would hopefully be utilized in FFXIV someday. Too bad that game died down due to poor contents and bad market decisions
    (0)

  2. #2
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Yeah…

    That feeling when a game you love gets destroyed due to unfortunate decision making is rough. But I want to focus in on the fact that you mentioned the game you use to play sounds like it was designed from the start for healers to function that way. As in, the developers knew from the start healers would have to focus on healing. The same as the games I played where the developers knew damn well healers would be required to DPS. Hence the games we played designed their healers accordingly.

    If this game was designed for healers to only heal and it actually worked out that way, I would not be here asking for more DPS skills. Probably asking for more ways to buff a party or something but I otherwise wouldn’t be bothered by all the heal spells we have now. But that’s not how this game was designed and on top of that the game itself encourages you to DPS in between. WHM for example has a whole history of apparently fighting against BLM during the Magi war. The way that was being described in game would have you think WHM back then had a ton of offensive skills to fight off a raging BLM. Otherwise, how else would you survive a battle against a BLM? Heal yourself until you were tired meanwhile BLM has an infinite pool of MP? Someone was taking those BLM out as a WHM and there’s no way spamming holy was enough. SCH has a story line that was also all about military combat and what not.

    If it’s not the lore that tells you, then it was the hall of novice. And if you started this game from at least back in HW, the jobs themselves didn’t have anywhere near as much heal spells as we have now. Something at all times , whether you ignored it or not, was telling you to do more than heal. I stayed silent this whole expansion about the amount of heal spells we have simply because I assumed, especially when Nier got added, healers would have a reason to use all those spells. But not even raiders fount a use for their whole kit. As if the developers just straight up forgot their own game wasn’t designed this way to begin with.

    I wouldn’t mind playing a healer that only heals as long as the game gives me a solid reason to use at least half my kit at all times. Hell, I wouldn’t even be here commenting if that was the case. But SE is way too focused on keeping this game accessible to only one crowd and not taking advantage of the thought of creating different play styles across all the jobs. At least this way, there wouldn’t be as much healer rage if it was done that way. And it would cater to a larger demographic of different gamers. But that seems highly unlikely unless Endwalker changes the difficulty that allows healers to put their entire kit to use.

    Until then, even the healer mains who want to “just heal” are going to see the problem and eventually get bored as their skills increase. Something gotta give. Either we get more utility or they start adding in encounters that actually require healers to heal. One or the other needs to happen.
    (2)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aword3213 View Post
    There WAS a game that healers only heal.
    Name it.

    Because in any game healers have to level somehow and you can't heal mobs to death.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    It would be nice to have achievements for the healer job like they did for the tank jobs.
    (1)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

  5. #5
    Player
    Szylver's Avatar
    Join Date
    Mar 2014
    Location
    Costa del Sol
    Posts
    104
    Character
    Lalita Lolita
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Name it.

    Because in any game healers have to level somehow and you can't heal mobs to death.
    Lineage 2, you can even heal the monster xD but thats a totally different game.
    (1)

  6. #6
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    Name it.
    Because in any game healers have to level somehow and you can't heal mobs to death.
    Allow me a moment to gush, but feel free to ignore it.
    In Granado Espada, you had the option to run around with any kind of party make-up, and, generally, characters in healing stances were either unarmed or holding a rosario to increase their basic healing potency and defense rating, with no actual means of defending themselves unless they were to arm up (but this would take you out of the healing stances, disabling healing entirely, and was not an option for every character). This meant that other characters would need to protect them and that they couldn't level up on their own, but this was easily circumvented due to the MCC system, which enabled players to make a team of up to 3 characters (which could include a pure healer), and enabled them to create pure healers among other strange character archetypes that most MMOs would stay far away from.
    The most "pure healer" of the giant roster of characters was Valeria, who had the most ridiculously potent HP regeneration skills (we're talking, like, 1/3 HP+SP regeneration per second, for 15 seconds, plus 50% magic damage mitigation on a single target, or half that and 30% magic mitigation on up to 5 characters for 30 seconds) and possibly the greatest Revive skill in the game (able to revive up to 12 characters with a single cast, restoring full HP&SP while applying debuff immunity and 10% universal damage reduction for 30 seconds). She was given a single attack skill, but the potency was so weak, and the cooldown was so long, that most players didn't bother leveling it up or using it, even for the possibility of it's stun. Instead, they would keep her busy with healing, cleansing, and buffing.

    Of course, Granado Espada is a very different kind of game, but I can't help but always think back to it whenever I find dissatisfaction with a class or character in any (MMORPG) game I've played since. Despite being almost 16 years old, GE continues to be updated, and its roster of characters keeps expanding with new recruitables that offer a unique suite of aesthetics and gameplay while returning to old characters to improve them and keep them relevant..


    ..Otherwise, yeah, I can't think of anything.
    (0)