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  1. #1
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    I have a lot of issues with healers as they are today but the biggest issue to me personally is the new Regen Healer & Shield Healer design. We added a healer in EW yet it feels more restrictive.

    Before EW, I was willing to play WHM or AST and that covered any possible healing combo. Now, if my healing partner is a WHM or AST, I'm out of luck, so I've been forced to add SGE even though my interest in the job is minimal. It would be unfair for me to say that in the past things were perfectly balanced, most people didn't want to run a WHM and a nocturnal AST but it was possible and I wish it was something they continued to work on.

    They were going to try this approach with tanks (PLD & DRK would be MTs and WAR/GNB would be OT iirc) but the community voiced their distaste for the idea and the devs changed course. They took that concept and applied it to healers instead and I don't understand why.

    On a related note, I really do hate how shield healers can step on each other's toes while regen healers see no issues working together.
    (5)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Akava View Post
    On a related note, I really do hate how shield healers can step on each other's toes while regen healers see no issues working together.
    The issue with shield healers is that you can overwrite each other's shields. The issue with regen healers is that you lack so much mitigation between you, you cannot actually clear some savage fights until you outgear the hell out of them. I think it's a fundamental flaw, that two jobs in the game cannot clear content together because of a design choice, especially considering the other two CAN clear content together, and with coordination can often be a better choice than 1 pure/1 shield. It'd be like if PLD and GNB couldn't clear fights because their invulns are too long to deal with the fight's design. Oh, but WAR DRK CAN work together, along with any other comp that isn't PLD GNB.
    (10)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,029
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The issue with regen healers is that you lack so much mitigation between you, you cannot actually clear some savage fights until you outgear the hell out of them. I think it's a fundamental flaw, that two jobs in the game cannot clear content together because of a design choice, especially considering the other two CAN clear content together, and with coordination can often be a better choice than 1 pure/1 shield.
    This leads back to the fundamental design flaw of CBU3's endgame encounter design, that they're all just fights that require strong mitigation and not consistently strong healing output.

    But also a general imbalance between mitigation/shields and pure healing, mitigation/shields are always useful even if the attack wouldn't have oneshot everyone. The same however can't be said for healing, if the mechanic flat out kills your party then no amount of healing afterwards can fix that.
    (15)