Quote Originally Posted by Shurrikhan View Post
I mean it's literally a free GCD per three-form-cycle by which to move from back to flank. If you used Boot, you've got an extra GCD to get in place for Snap. If you used Dragon, you've got an extra GCD to get in place for Demo. In certain rotations where it'd time out about the same anyways, it might not amount to much, but no positionals on ANY Raptor Form skill is still... pretty significant.

...I guess my main peeve with this change is that it doesn't fix the lead issue in that unlike in ToD and Fracture a la ARR/HW, these non-positionals aren't also Any-Form and therefore the advantage they grant is largely subject to luck of timing. If we wanted to actually fix the issue, the obvious solution would have been to give a formless short CD (probably with a couple charges) on a single GCD (unlike SSS) by which to use the given GCD and/or modulate the length of any rotational string or to simply offer a "safety" mechanic, such as building stacks over time by which our positionals would count as having hit successfully even if they don't (consuming that stack).
Riddle of Earth and True North are still on Yoshida's hotbars when he showed it off. But that also assumes that the skills are fundamentally unchanged. So we do have what you're talking about, Riddle of Earth stacks three times, is OGCD and gives you the next three skills as being non-positional. So we already have what you're talking about but better than before not only because of the frequency and ease of use, but also because they don't take a ridiculous amount of TP (which no longer exists, buts till was a problem in Heavensward)