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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kahnom View Post
    So we don't get Form stacks outside PB ? And we do the old rotations while PB down ?
    Shame.
    IF we can build Form stacks without using PB, I believe it might makes me feel busy like the old GL.
    I get that they don't want PB for exclusively spamming Dragon Kick + Bootshine though.
    With PB you form blitz every 40 seconds or do 2 Blitz back to back. Your forms/combos determine your blitz while in PB. Also I don’t think we were shown the whole kit yet I’m hoping we get something like that resets PB for 4 blitz back to back maybe? Anatman maybe has something secret? Who knows. We still don’t know the traits also

    It really will be interesting to see what transpires here and I still has that old monk style with something for everyone
    (0)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Gonna be perfectly honest, seeing as how Elixir Field (and according to tooltips, Tornado Kick too) are fittingly GCD spenders now, I don't see any reason not to give back Howling Fist and Steel Peak.
    (1)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VentVanitas View Post
    Gonna be perfectly honest, seeing as how Elixir Field (and according to tooltips, Tornado Kick too) are fittingly GCD spenders now, I don't see any reason not to give back Howling Fist and Steel Peak.
    I was thinking the same thing
    (0)

  4. #4
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cojika View Post
    This is a huge part of the problem going on right now. Even if SE implanted all the very ill-advised things a lot of these people suggested... a large portion of them still wouldn't main monk, or even play it much at all. People need to stop pushing for homogenization. Each job should have their own identity, and if you don't like a job there are plenty others.

    I can't stand playing ranged casters, and feel samurai is brain dead easy and boring. That being said I don't go around demanding whacky ass changes be made to them.
    Yet you don’t know how to play either role. Take your soapbox to Reddit and be an anonymous pro
    (0)

  5. #5
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    I am the only one worried with the multistrike Ying&Yang finisher? Having flashbacks of Dragoons stuck in jumping animation and prone to be murked by mechanics due to being unable to move in time:/
    (0)
    Last edited by Bhearil; 09-23-2021 at 09:36 PM.

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bhearil View Post
    I am the only one worried with the multistrike Ying&Yang finisher? Having flashbacks of Dragoons stuck in jumping animation and prone to be murked by mechanics due to being unable to move in time:/
    Ok, that's not funny if its true.
    (0)

  7. #7
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kahnom View Post
    Ok, that's not funny if its true.
    There is no reason for this to be true. I can't think of any other multi-hit animation locking anyone into place like DRG's Jumps which were always a special case.

    It's not like Tornado Kick is locking us into place right now or anything.
    (0)

  8. #8
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nyarlha View Post
    There is no reason for this to be true. I can't think of any other multi-hit animation locking anyone into place like DRG's Jumps which were always a special case.

    It's not like Tornado Kick is locking us into place right now or anything.
    There's at least one case of a pure attack locking you in place in Assassinate, but I'd be surprised if they put it onto any of the Blitzes.
    (1)

  9. #9
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    There's at least one case of a pure attack locking you in place in Assassinate, but I'd be surprised if they put it onto any of the Blitzes.
    Yeah assassinate has quite a long CD so it's not too bad. But the Blitzes will be used a lot, so it would be quite dangerous to have a massive animation lock on them...
    (0)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bhearil View Post
    I am the only one worried with the multistrike Ying&Yang finisher? Having flashbacks of Dragoons stuck in jumping animation and prone to be murked by mechanics due to being unable to move in time:/
    Not really. Just something you work around.
    (0)

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