Quote Originally Posted by GrimGale View Post
So we agree, fun isn't a metric as it is "subjective". With Broil casts reduced to 1.5 it is now easier to weave. It also means you will be casting Broil even more. Optimization made even more accessible. Repetition made more prevalent.

So we have a lower skill floor.

And attached to it a lower skill ceiling.

Wether that is a good or bad trade or generally good or bad design is also subjective. I guess some people couldn't care less about the lowering of the skill ceiling. Other people might take it as job design being dragged down to the lowest common denominator.

All matter of perspective I suppose.
That is why this thread and many like it are ultimately futile. The devs put their foot down on how they want to do things going forward and their design philosophy and if you don't like it move on. This is all going to be perspectives and subjectivity at the end of the day.