
Originally Posted by
Lexis
The DPS queue times seem to go up as you level. When I was in ARR, I'd wait 5-8 mins for a DPS queue. By the time I reached shadowbringers, I was waiting 20+ minutes. At least that's how it was on Leviathan (Primal). Crystal seems to have similar wait times so far but I'm only in the 60 level ranges.
As for the Tank/Healer shortage, it's not unique to this game and happens in every grouping system that relies on the Holy Trinity (Tank, DPS, Healer). GW2 implemented a self sufficient system that required no specific roles to be played, good on them for shaking up the standard, but it personally wasn't for me. Tried it, hated it; I love my holy trinity. I've always been a healer at heart, from my old WoW days to today in FFXIV, it's just something I enjoy doing but it's not given to everyone I guess. I don't think any manner of incentive will ever change the fact that most people apparently prefer playing DPS roles. If anything, they'll feel forced to play Healers and tanks for said rewards and be bitter about this, thus creating unnecessary tensions in groups.
I feel like the current system is fair. Play a needed role if you want shorter queues or stick to DPS and prepare yourself for longer queues. I personally play Ninja for quests and duties, since they're designed with DPS classes in mind, and play white mage for dungeons, trials and other group content. Best of both worlds!