You couldn't pay me to play a tank and I don't care how many tank options there are.
You couldn't pay me to play a tank and I don't care how many tank options there are.
Let them wait? It is very convenient for me to have a full party waiting for me that I can leave freely if I don't like the pace of the run. Scarcity increases the value of healers and it needs to be further increased so that I am not met with the common no response tank when I tell them to pull mobs.Ok, yes, I'm sure this has been brought up time and again but I REALLY just want to throw another two cents in. This has GOT to be improved, considerably. I play a lot of tank and healer, and can insta-queue into just about anything. That is not a good thing. It SOUNDS like it is, for obvious reasons, but it also means there is huge, unaddressed issue.
It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.
As it is, the "in need" bonus is paltry at best and insulting at worst. This game goes a long way to use matchmaking work so that players can at least do all the non-EX/Savage etc content without statics. But I feel like that would go a long way to help a very longstanding, very well known (and IMO, largely unaddressed) issue.
You can't bribe people into doing something they do not want to do. People mostly don't want the responsibility and abuse tanks and healers get. Healer gameplay is mostly boring due to the predictable nature of damage in this game, so that's not helping at all.
Adding more DPS slots won't fix it. There will forever be too many DPS.
I progged E9s-E12s with Astro because I couldn't stand Broiling anymore. It's busier because you get to weave in a card every time you re-apply Combustion or cast Malefic. It's high APM really, but you still cast Malefic back to back most of the time. Cards are mindless and dumbed down you no longer care for their effects beyond melee or ranged, while still requiring you to fish for seals.
Of the three its the busiest healer, and arguably the most complicated (Opening wise), so I agree it's a good option if you are bored of healing with the other two.
AST alone doesn't redeem the absurd healing downtime though.
Last edited by GrimGale; 09-15-2021 at 05:23 AM.
I think some are missing the mark a little bit when they say it's about responsibility, it's not responsibility in my experience, it's people don't want grief. If you make a mistake on a healer or tank it's much more visible than on a DPS, usually. I know people who have responsible jobs, mortgages and kids, they still don't want to tank/heal. It's not responsibility that they don't want to deal with, it's getting chewed out by players with bad attitudes because everyone thinks they know what the tank/healer should be doing, despite not being prepared top play it themselves. They just don't want to deal with that after dealing with actual responsibilities all day so it's easier to wait in a slightly longer queue and just pew pew while nobody takes any notice.
In truth I've had very little aggravation while playing tanks but players who aren't used to tank/healer roles see it as too easy to get flamed.
That's my 2c, for what it's worth.
Won't change anything, at worst it will make tanking and healing mandatory.
They already tried to issue this problem by adding "a tank dps" GNB and make tanking much more easier.
And it didn't' change that much.
You can't force peoples to play tank or healer
Last edited by Ozalius; 09-14-2021 at 07:32 PM.
Man if only healers had a better damage spell rotation to play with. The overall DPS doesn't have to go up, but for all the time healers have to chuck damage out, it sure would be nice to have a little more visual flavor to it.
Hence why I brought up the abuse. I get crapped on if i don't wall pull, i get crapped on if someone dies, etc. It's old. The two, abuse and responsibility, go hand in hand. You're expected to do perfectly while the DPS can do a horrible job and if one of them dies it's your fault.I think some are missing the mark a little bit when they say it's about responsibility, it's not responsibility in my experience, it's people don't want grief. If you make a mistake on a healer or tank it's much more visible than on a DPS, usually. I know people who have responsible jobs, mortgages and kids, they still don't want to tank/heal. It's not responsibility that they don't want to deal with, it's getting chewed out by players with bad attitudes because everyone thinks they know what the tank/healer should be doing, despite not being prepared top play it themselves. They just don't want to deal with that after dealing with actual responsibilities all day so it's easier to wait in a slightly longer queue and just pew pew while nobody takes any notice.
In truth I've had very little aggravation while playing tanks but players who aren't used to tank/healer roles see it as too easy to get flamed.
That's my 2c, for what it's worth.
I don't want a rotation. I want unpredictable damage to heal. Right now you can memorize and preplan all the big damage spikes in the game. If you had to be more spontaneous with your healing instead of "broil til raidwide" i think it'd fix a lot.
This could also extend to dungeon bosses.
What you're asking for is to make the boring parts less boring. I'm asking to remove the boring parts.
Besides, i play on controller. I don't want to have to find spots for a handful of new DPS actions. I'd probably not use them just to save hotbar space.
Both you and Talera are basically asking for the game overall to increase in difficulty.
Awhile back, people in general would start threads for wanting EX Trials and Coil to have a roulette. Others would ask for our ilevels to be reduced to fight off the power creep that makes everything too easy. I myself was all for content to be made harder or to have a steeper increase of difficulty for the game that will allow everyone to naturally “get gud “. However…
All that got met with people pointing our attentions to the Tales of Duty Finder thread. The amount of times people point out the healers who refuse to learn more than just cure 1 and 2. Other healers who literally ignore their advice. Then their are the ones that blow their whole heal kit and still let a whole party die because they focused only on a tank and AoE healed in a corner (something that personally happened to me). Now I’m not going to sit here and say suddenly half the players base is terrible but I would not be shocked at the increase calls for something to be nerfed to the ground simply because they can’t beat it. Thunder God and Pharos are prime examples. Even Aurum got tweaked. SE will never make casual content heal intensive for all 20 heal spells to be of use.
That’s why people want to see at least job diversity happening within the roles. I myself would much prefer to have an expanded DPS kit. But I don’t need all three healers that way, just SCH. At least, give back all of our lost DOT. Other’s would like to be able to buff and heal instead like AST used to be. At least this way, different types of healer mains can still enjoy the game with all the small amount of difficulty increase that we always get. My hopes for higher difficulty for constant surprise damage is practically nonexistent and I would rather see an overhaul of play style for healer than hope for a moment of higher difficulty that will be obsolete either by a nerf or ilevel.
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