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  1. #1
    Player
    Xuto-cxb's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    17
    Character
    Funco Kognco
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90

    Adventurer in need

    Ok, yes, I'm sure this has been brought up time and again but I REALLY just want to throw another two cents in. This has GOT to be improved, considerably. I play a lot of tank and healer, and can insta-queue into just about anything. That is not a good thing. It SOUNDS like it is, for obvious reasons, but it also means there is huge, unaddressed issue.

    It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.

    As it is, the "in need" bonus is paltry at best and insulting at worst. This game goes a long way to use matchmaking work so that players can at least do all the non-EX/Savage etc content without statics. But I feel like that would go a long way to help a very longstanding, very well known (and IMO, largely unaddressed) issue.
    (1)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    its 100k a day if you do all the roulettes, thats a ton of gil when you dont spend any. I'm sitting on 117mil from largely roulettes lol..
    (17)

  3. #3
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Bottom line, in roulette, Tank and Healer are just not as fun as DPS (subjective, but hear me out).

    Tank has to pay attention and otherwise generally set the pace. There is an expectation overall to know mechanics and avoid or mitigate damage/needless death because if you (tank) die, everyone may die.

    Healer similarly has some need to pay attention to tank busters/general mechanics in order to keep the party alive. Your job also becomes harder if the other players are terrible. Obviously your death significantly imperils the party.

    This is not to say EITHER tank or healer is necessarily hard...it's just that DPS is that much easier to do. Even if you die, the party can generally trudge forth. You really only affect the speed the dungeon is cleared unless there are DPS/enrage checks. This lack of pressure is very appealing.
    (10)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Xuto-cxb View Post
    It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.
    If the issue is that there aren't enough people playing tanks and healers, instead of putting a down a bigger reward for playing those roles in roulettes SQEX should probably try and address the underlying issue of why more people aren't playing and having fun with those roles.

    If this dearth of tanks and healers exists and is that bad, it exists outside of roulettes. Putting a heavier "in need" bonus won't help fill slots in party finder. it won't help those roles show up more in PVP matches, etc. If there is an unhealthy imbalance in game, perhaps there is something about those roles that needs to an upgrade to draw more people to them.
    (7)

  5. #5
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,151
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    its pretty much an illusion. tank is not more difficult than dps. problem is most people do believe it is. but the tank is NOT the leader.
    1. anyone can show the way... if there even is a way to chose xD
    2. anyone can explain mechanics.
    3. aggro management is almost non existent. as long as you hit the enemy its impossible to lose against a dos job.
    4 . dps is more than just pushing a few buttons do its more difficult than most people seem to believe... altough they dont get punished if they dont do their maximum potential. and oh different to other mistakes... how dare we critizise dmg output? we can say how someone can tank better, but never say dps do too less damage.

    what remains? using 1-3 mitigation skills each pull and for tank busters... not that much more difficult

    ithelps using a skill every 2.5 seconds to make it easier as a healer btw
    (7)
    Last edited by Asari5; 09-12-2021 at 02:21 PM.

  6. #6
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    What blows my mind, is Square Enix looked at all the other MMORPGs that came before -- with five-person parties of one tank, one healer, and three DPS -- and said: "How about we take this bad situation, and make it even worse? How about two DPS!?" Although, I assume they were forced into this decision due to "PS3 limitations" or server issues, or some other variety of hellish FFXIV 1.0 curse that they inherited.

    Quote Originally Posted by kaynide View Post
    Bottom line, in roulette, Tank and Healer are just not as fun as DPS...
    DPS is that much easier to do. Even if you die, the party can generally trudge forth. You really only affect the speed the dungeon is cleared unless there are DPS/enrage checks. This lack of pressure is very appealing
    I have to disagree there. I love healing, I feel quite comfortable in that role, and I don't feel like "lack of pressure" equates to fun. On the contrary, the sense of responsibility is exhilarating and makes me feel important. I prefer having a more holistic perspective of my party and how everybody is doing, and having to improvise on the fly, rather than succumbing to a preordained DPS "rotation." Plus, it feels good to be able to lend a safety net to newbies who are struggling with mechanics. I just feel compelled to take care of all my little dungeon babies!

    Also, as someone who doesn't always have the greatest self-esteem or confidence in real life, healing is an extremely rewarding gameplay style. It tends to stamp out self-doubt real quick, because there is just no denying when you did a damn good job. You can feel it in your bones, and it doesn't matter what anybody else says or if you get any commendations.

    That said, I do understand the shift in responsibilities when you play DPS. There is a certain weight taken off your back, but on the other hand it comes with other stressors. For example, doing primals as a melee DPS freaks me the f*ck out. I don't have the complete view of the area I would prefer, I'm running around like a chicken with its head cut off, I just want this whole thing to be over. Also, every single time I play my ninja character in a dungeon -- I swear, the tank pulls a bunch of mobs, pauses to wait for me to place down Doton, and then sprints away just to spite me. I consistently ask myself, "Why should I even try?" I have no idea if I'm a good or a bad DPS. Whatever the case, it all feels the same. There's no feedback, no appreciation. I could be doing a phenomenal job, executing mechanics perfectly, and no one cares.
    (4)

  7. #7
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I mean, I'd take more bonuses when I'm tanking, but if you make it too good people are going to be chasing the bonus on classes they hate just to get the bonus and it'll backfire.
    (14)

  8. #8
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    I mean, I'd take more bonuses when I'm tanking, but if you make it too good people are going to be chasing the bonus on classes they hate just to get the bonus and it'll backfire.
    yeah, adding a bonus is a non starter for me. look at mentors, I suspect a majority of people take mentor ONLY for the mount, and not out of a burning need to help people

    I enjoy healing personally and I run a healer main. If I am doing roulettes, if they need a healer, I heal, if they need dps, I dps... I am not as comfy as a tank so if I do tank, its with 3 people I know... lol either way, I dont really have a problem with the way its set up. also, depends on time of day, at some points in the day, I can wait for a while even as a healer.
    (3)

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Tanking and healing have been scaled down to be considerably easier but the numbers haven't budged much because most people don't like having responsibility beyond being in charge of the pew pew big numbers.

    Plus let's be honest, the dps jobs are a lot cooler looking, have much more thought put into their design, and DPS deaths usually don't get other people killed or cause a wipe.

    If SE ever wants to deal with the numbers disparity between roles then they definitely need to make tanking/healing more inherently satisfying, because as it stands tanks are barely any different from DPS, and healers are so dumbed down that skilled healers are rare because why the heck would someone with the skills of a CEO find flipping burgers at a McDonald's satisfying as a main job?
    (7)

    Watching forum drama be like

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,090
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dogempire View Post
    Plus let's be honest, the dps jobs are a lot cooler looking, have much more thought put into their design, and DPS deaths usually don't get other people killed or cause a wipe.

    If SE ever wants to deal with the numbers disparity between roles then they definitely need to make tanking/healing more inherently satisfying, because as it stands tanks are barely any different from DPS, and healers are so dumbed down that skilled healers are rare because why the heck would someone with the skills of a CEO find flipping burgers at a McDonald's satisfying as a main job?
    The tanks and healers have plenty of thought put into their design. Tanking is more satisfying in extreme, savage and ultimate where the easier rotations make a lot of sense. As a tank in this content you go from having no tank mechanics to having lots, like regular tank swaps, tank busters, boss positioning, unique mechanics that mostly tanks have to deal with even if it wasn't intended that way, protecting the party from aoe so it gets the party to 11% instead of 1% in case one of them isn't topped off. The simpler rotation makes these distractions possible, while if a DPS had to do these things they would tunnel vision all of it to do their rotation properly.

    In normal content tanking is really boring but you can create your own fun in dungeons by pulling everything. I don't think it's tanks and healers being boring that stops most people playing them, it's just like you said before this that most people don't want responsibility and think that it is harder than it is.

    It's not that tanks aren't cool looking either because you have dark knights and I see a lot of people get really excited about it.
    (8)

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