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  1. #1
    Player
    Xuto-cxb's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    17
    Character
    Funco Kognco
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90

    Adventurer in need

    Ok, yes, I'm sure this has been brought up time and again but I REALLY just want to throw another two cents in. This has GOT to be improved, considerably. I play a lot of tank and healer, and can insta-queue into just about anything. That is not a good thing. It SOUNDS like it is, for obvious reasons, but it also means there is huge, unaddressed issue.

    It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.

    As it is, the "in need" bonus is paltry at best and insulting at worst. This game goes a long way to use matchmaking work so that players can at least do all the non-EX/Savage etc content without statics. But I feel like that would go a long way to help a very longstanding, very well known (and IMO, largely unaddressed) issue.
    (1)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    its 100k a day if you do all the roulettes, thats a ton of gil when you dont spend any. I'm sitting on 117mil from largely roulettes lol..
    (17)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    its 100k a day if you do all the roulettes, thats a ton of gil when you dont spend any. I'm sitting on 117mil from largely roulettes lol..
    While I do my expert daily, and leveling when I'm actually leveling jobs in a new expansion, don't act like the time spent for that 100K isn't significant.

    Daily Expert takes 20m
    Daily leveling takes 25m
    Lvl 80 - 25m
    5/6/7 - 25m
    MSQ can easily take 45m-1h
    PVP can take 20m
    Alliance can take 30m depending if you get one of the later ones
    Trials 15-20m or more depending if you wipe or not

    All of that time is extremely inefficient for that amount of gil.

    I say that as someone who just went over 100 mill from largely doing dailies as well. It's taken 8 years to get there.

    But back on topic:

    If you queue as the adventurer in need you should get ALL the bonuses of the normal roulette. It would definitely incentivize tanks and healers to queue. It doesn't happen often but I have seen DPS in need as well.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    I don't mind tanking or healing but I do mind people telling me what to do when I know my own capabilities more than you do. I don't wall pull because I know unless my healers on the ball, I'm going to die if invuln is on CD. And the healers I get? Trash. Think glare mage that doesn't use ogcds or even look at health bars then blame me for not mitigating because I ran out because the dps was crap. That's happened a few times to me now.

    I don't solo queue into dungeons anymore as a result. Not as a tank.
    (3)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,069
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Imora View Post
    I don't mind tanking or healing but I do mind people telling me what to do when I know my own capabilities more than you do. I don't wall pull because I know unless my healers on the ball, I'm going to die if invuln is on CD. And the healers I get? Trash. Think glare mage that doesn't use ogcds or even look at health bars then blame me for not mitigating because I ran out because the dps was crap. That's happened a few times to me now.
    When you run out of mitigation most enemies require you to be in melee range to attack you, so you can take a few steps back to delay their attacks while you get healed or run around in a circle so it doesn't affect melee and physical DPS.
    (0)

  6. #6
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Jeeqbit View Post
    When you run out of mitigation most enemies require you to be in melee range to attack you, so you can take a few steps back to delay their attacks while you get healed or run around in a circle so it doesn't affect melee and physical DPS.
    Please for the love of God don't run in circles while I'm trying to burn the group of enemies down with aoes. All that results in is you still taking auto attacks from various enemies while anyone with aoes centered around them now has to chase them, and anyone that has to target enemies now have to deal with them potentially running out of range.
    (10)

  7. #7
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post
    When you run out of mitigation most enemies require you to be in melee range to attack you, so you can take a few steps back to delay their attacks while you get healed or run around in a circle so it doesn't affect melee and physical DPS.
    Oh my god.....
    You're a mentor, are you.....?
    (11)

  8. #8
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Bottom line, in roulette, Tank and Healer are just not as fun as DPS (subjective, but hear me out).

    Tank has to pay attention and otherwise generally set the pace. There is an expectation overall to know mechanics and avoid or mitigate damage/needless death because if you (tank) die, everyone may die.

    Healer similarly has some need to pay attention to tank busters/general mechanics in order to keep the party alive. Your job also becomes harder if the other players are terrible. Obviously your death significantly imperils the party.

    This is not to say EITHER tank or healer is necessarily hard...it's just that DPS is that much easier to do. Even if you die, the party can generally trudge forth. You really only affect the speed the dungeon is cleared unless there are DPS/enrage checks. This lack of pressure is very appealing.
    (10)

  9. #9
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kaynide View Post
    Bottom line, in roulette, Tank and Healer are just not as fun as DPS (subjective, but hear me out).

    Tank has to pay attention and otherwise generally set the pace. There is an expectation overall to know mechanics and avoid or mitigate damage/needless death because if you (tank) die, everyone may die.

    Healer similarly has some need to pay attention to tank busters/general mechanics in order to keep the party alive. Your job also becomes harder if the other players are terrible. Obviously your death significantly imperils the party.

    This is not to say EITHER tank or healer is necessarily hard...it's just that DPS is that much easier to do. Even if you die, the party can generally trudge forth. You really only affect the speed the dungeon is cleared unless there are DPS/enrage checks. This lack of pressure is very appealing.
    I actually used to think this way, but when I started tanking more (I'm a healer by trade, so healing is insta-fun for me, no matter what), the thought of having my work cut out for me actually made it more fun. Yeah, it sucks when I screw up and people get KO'd because of it, but without that risk, I get too complacent and start thinking tanking is boring.
    (1)
    Three Ilm Knights, One Thousand Malm Road

  10. #10
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Xuto-cxb View Post
    It means that there are just lines of groups waiting for someone of my role to jump in. I, personally, love doing roulettes, but many do them only once for the large daily bonus. I feel as though if the repeatable "in need" bonuses were higher, more tanks and healers would be available and DPS would not be languishing for so long for everything they want to do.
    If the issue is that there aren't enough people playing tanks and healers, instead of putting a down a bigger reward for playing those roles in roulettes SQEX should probably try and address the underlying issue of why more people aren't playing and having fun with those roles.

    If this dearth of tanks and healers exists and is that bad, it exists outside of roulettes. Putting a heavier "in need" bonus won't help fill slots in party finder. it won't help those roles show up more in PVP matches, etc. If there is an unhealthy imbalance in game, perhaps there is something about those roles that needs to an upgrade to draw more people to them.
    (7)

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