One Ilm Punch was always a stun, Arm of the Destroyer used to have a silence attached to it. Stormblood changed One Ilm Punch to be able to stun regardless of the enemies resistance to it.Am I just totally misremembering things or didn't we have an interrupt/ silence that required you to be in Raptor form lol?
Or was One Ilm Punch always a stun?
I dunno why but I very strongly remember back in ARR that it was an interrupt and that I thought it was the most bizarre thing ever.
Ah that explains my confusion xD.
I remembered there was a silence and that we had an ability that was removed and how the animation looked, so I connected the two together.
Totally forgot we still had it in Stormblood even now that you mentioned it I honestly still don't remember it.
I'd rather we not lose positionals, losing GL was already an unnecessary cudgel to the job. The answer to Monk dropping stacks because of extended down phases/in fight cutscenes was just for the job to have a decent GL recovery option and to change Tornado Kick to do something else. Leaden Bootshine's positional potency should also come down since missing it is like missing as much potency as missing every single Dragoon positional at once, but positionals shouldn't go away.
Being able to use 6SS without the extended Cooldown for fulfilling some requirement is something I've advocated a decent amount for in the past, and it remaining a positional free formless skill would give us a more interesting optimization tool for if we have to miss a single positional. Sort of like what Fracture and Touch of Death were in the past, just without the DoT.
I also don't know about the proposed Anatman change, but that's mostly because I think the skill is completely unsalvageable.
One Ilm Punch actually had the effect of removing a single buff from an enemy in ARR/HW, however basically everything resisted it except for a handful of mobs with Stoneskins which is why it was such a meme.
The stun was new in Stormblood but didn't salvage the skill's (deservedly terrible) reputation.
Last edited by SpeckledBurd; 09-06-2021 at 09:11 AM.
I KNEW IT!!!!
One Ilm Punch actually had the effect of removing a single buff from an enemy in ARR/HW, however basically everything resisted it except for a handful of mobs with Stoneskins which is why it was such a meme.
The stun was new in Stormblood but didn't salvage the skill's (deservedly terrible) reputation.
I WASN'T CRAZY!
I used to use it in Antitower to remove the damage up buff from the enemies there... but yeah. It really was a useless skill.
I only regret its removal since now when I played through the game again with a new friend, the Heavensward monk quests, the miquote girls no longer ask you the use of the skill, implying even the developers at the time knew it wasn't very useful
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