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  1. #21
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Navnav View Post
    It's like a lot of players that post on the forums have never played another MMO and have no idea how a melee can actually be fun without positionals, its crazy lol.
    Sounds more like you´ve never played another MMO or are not able to compare them properly.

    Action - MMO´s have a complete different gameplay and even there you sometimes fight skills with a "from behind effect". But that positionals are not that big thing there is obvious. You´ve to target the enemy by yourself and the overall gameplay is much faster.

    Comparable trinity MMO´s like SWTOR or WoW are slightly different too. Classes have way more utility options and everyone in the party has mostly do way more mechanically wise. You´ve a rotation to play, but overall it´s not 123 with a 2-2,5s GCD as it is in FF14. You´ve 1,5s or even less. On top you´ve to take care about your ressource management, off gcd´s aren´t a big thing, but priority-skills are and gapcloser are GCD´s too.
    This last in a way faster and utility-based combat design meanwhile you HAVE to take care of ressources. (Which is not a real thing in FF14 anymore.)

    That said, classes in FF14 have a bit but are overall way to easy to play. SE´s whole balancing works like Jirah mentioned. Procc gameplay on RDPS, Casts + Dots on Mages and therefore positionals on melees. This together with a braindead 123 rotation. And next to NIN with his mudra, DRG with the jumps or SAM with Kenki + Midare, MNK has nothing but positionals.
    So if anything, MNK needs something on top on his positionals again since they took GL away.


    I´ll never get why so many mighty casuals, who don´t even play the endgame, come up like "pls change the class for my own preference."
    You guys can play any content out of savage without even care about positionals in any way. Man yesterday i do even had a lvl 80 BLM casting fire into trashpulls. We needed 30mins for matoya´s, who cares?!

    Stop destroying classes because you´re not willing to learn them properly and just like some punshing aesthetics. It´s ridiculous.
    (1)
    Last edited by ssunny2008; 09-03-2021 at 10:28 PM.

  2. #22
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I'm going to bow outta this one. It is obvious I am not dealing with normal people, if they think removing some arbitrary positional requirements are the same as removing hotkeys.

    Simply blown away by the way some players think on these boards...
    (0)

  3. #23
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,500
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Poeple disagree with me, therefore they must be abnormal.

    Great logic. Poeple explained why they enjoy the positionals, they explained why, Monk especially, have positionals and how the enhance gameplay for them. I even explained why Bozja has omni-directional enemies and how it makes playing melee not as exciting.

    Could positionals be changed? Yes, should they be removed? No.
    (8)

  4. #24
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mikey_R View Post
    Poeple disagree with me, therefore they must be abnormal.

    Great logic. Poeple explained why they enjoy the positionals, they explained why, Monk especially, have positionals and how the enhance gameplay for them. I even explained why Bozja has omni-directional enemies and how it makes playing melee not as exciting.

    Could positionals be changed? Yes, should they be removed? No.
    Positionals shouldn´t even be changed, atleast not in the "easier" direction. They should get more advanced and even higher potencies to force players to learn and play them.
    (6)

  5. #25
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,500
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I do agree, they shouldn't be made easier, I was more going in the direction of making them a bit more impactful or meaningful. Positionals are why I picked Monk as the second job to level is ARR after all.
    (1)

  6. #26
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Yet another "person who's briefly played MNK tries to convince long time mains why the thing they like about their job is actually bad and sucks" situation. Not surprised.

    MNK has been so talked to death that the only time it comes up in discourse anymore is when people think that removing positionals is totally the right direction for MNK and taking away EVEN MORE from the job that has essentially lost everything is definitely what it needs to be finally good. Yeesh.
    (3)

  7. #27
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Positionals shouldn´t even be changed, atleast not in the "easier" direction. They should get more advanced and even higher potencies to force players to learn and play them.
    Now this i really agree with, and something i can get behind and to the side of.

    My Monk jokes are stupid, sorry. xD
    (1)


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  8. #28
    Player
    HollyJolly's Avatar
    Join Date
    Oct 2020
    Posts
    15
    Character
    Holly Jollycat
    World
    Malboro
    Main Class
    Summoner Lv 80

    :D

    Hey! I'd like to add that I love playing my monk! Of all my jobs this is the only one I can macro all my attacks into buttons and then put it on my controller and sit and just play like that!

    Everyone else I need a keyboard or I just wont push some of the buttons (still wont sometimes Except healer, I wont let u die boo!

    But I found that monk in level 80 is so easy you can just do riddle of earth and the other true north one and then just keep using them and u dont have to move or anything. Maybe once or twice!

    But if you go back in the levels and do the old stuff then theres only true north and thats not enough so you have to move around!

    I think they need to make riddle of earth lower level so everyone can use it then everyone will be happy

    Thanks! Love monk love the game love u!
    (1)

  9. #29
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Just a thought....

    I love to play monk because I love to push a lot of buttons in a short amount of time, and monk is that the job. The fast pace, always moving is a big part of what I love. It keeps my mind active, forces me to think ahead for where a boss will be and if they will be turning. I would love more of a reward for hitting from the required position whether that is from more potency, or opening up more chakra stacks, or even if they went back to the idea of things like you don't get leaden fist if you don't dragon kick from the flank, or demolish doesn't apply if you don't hit from the rear.

    The job has already been way too dumbed down this expansion. We don't need it to go even further down that road.
    (1)

  10. #30
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Mnk’s core mechanics are Positionals and GL.
    Now GL gone and you want positionals gone too ?
    Then Mnk ain’t Mnk anymore.
    Just stupid boring bare-handed fighter.
    (2)

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