Quote Originally Posted by Neoyoshi View Post
I only play Monk for a very small list of reason's, but one of the reason's at the very tippy top, are the positionals. I've main'd only Monk since ARR beta; so perhaps let's see what other Monk mains who have played it almost exclusively have to say.

Because, -and I'm just going to be frank here (I'm not named frank), but stripping away just a single positional means something somewhere needs to be compensated for that amount of potency/crit increase taken away.

Look, try to think about it this way; every Job has something that makes it stand out, makes it unique; something that gives it it's identify; whether it's viewed as a flaw to some or a strength to others, it's still what makes this job what it is- Monk's identity is it's quick combo strings and positionals.

That's okey that you don't like Positionals, but think about the job you main, and imagine a Monk main comes right in annnnd suggests something that you find really attractive about Gunbreaker -be stripped away or altered because that person didn't enjoy how Gunbreaker is played.

So much of this is a balance-ing act; and for Monk's I suspect the devs do need to look at both sides of the argument to have proper balance in feedback.

Things just need to be balanced as perfectly as possible.

Perfect Balance.
Potency is a intangible measure and isn’t a good counterclaim for removing anything for the sake of a invisible number that can mean anything, but I agree with your claim. Jobs have their fans and their identity and shouldn’t be smothered for the sake of broad appeal, ie Dark knight or Machinist which are sadly positive examples of this.

MNK May have its identity but push comes to shove, broad appeal will always be the victor at the expense of its soul. If MNK is remade in a drastic way that is dense it’ll get attention and fans will overshadow the old mains.