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  1. #1
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,320
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ardour View Post
    I like monk being positional heavy and I would hate to see it removed since it's always been a core part of the job and it fits the fantasy of monks being agile and maneuverable fighters.

    That being said, the idea that ALL melee jobs MUST have positionals in order to be satisfying is really weird to me. As others have pointed out, melee classes in other MMOs have often had plenty of depth without any positional requirements whatsoever. The need to maintain melee uptime and perform mechanics while staying within a hair's breadth of the boss is still a unique challenge for melee that sets them apart from other roles, even with 0 positionals. There is also really no reason that melee jobs can't have more randomized procs or other features that would add a higher level of complexity to their rotation, either in place of positionals or in conjunction with them.

    I would enjoy seeing at least 1 melee job without positionals in the future, just to have it as an option for the players who want it. Yes True North would be an irrelevant role action for that job, but Lucid Dreaming is already irrelevant for BLM outside of niche cases. I think role actions should exist solely to fill a need for the jobs that need them, rather than forcing all jobs of a certain role to play in the same way.
    This is pretty much my take as well. Monk being positional heavy is absolutely part of it's identity, but having positionals really doesn't need to be a requirement for all melee jobs. Heck, they could make a non positional melee job but add extra systems that make it even more complex than any other melee job to balance it out.
    (1)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    For the 3rd year in a row.....and the 300th "Monk needs a redesign" thread. *takes off glasses, hangs head and rubs brow*

    https://forum.square-enix.com/ffxiv/...omplete-Rework
    Enjoy the read.

    Your preaching to the choir here, and if you think your ideas are exactly what the jobs needs....you're wrong. Monk has been the most discussed, most scrutinized, most examined, most theory crafted, and most debated job ever since Heavensward came out. You think that this will be fixed with just a couple of changes to the job? Please....

    Monk had the most RADICAL change out of any job in the game by removing grease lighting, something that has stayed with the job since ARR 2.0 nine years ago!

    I myself have posted COUNTLESS threads on how to fix monk, and with no real change ever seen. I was happy when they made the changes LATE Stromblood, but then kicked dirt when they reverted and gave me yet ANOTHER GL stack to manage.

    The removal of Greased Lightning was the best thing that happened to monk since forever. I hated the mechanic, while others loved it. But while the MAJORITY of people don't play monk simply because of Greased Lightning....then remove it. And they did. Moving on....

    I betting that we will see another rework for Monk in Endwalker...and the DEV's have had an entire year to work on it since the removal of GL. Plenty of time to test, and modify, and reinvent.

    I bet we see a ton of skills removed, and a ton of skills reworked.

    Positionals. I for one would LOVE if they got the axe, but realistically speaking we will probably see Dragon Kick and Bootshine only having positionals. Which I would also be happy with.
    (1)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    PvP Monk in PvE when.
    (0)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Poeple disagree with me, therefore they must be abnormal.

    Great logic. Poeple explained why they enjoy the positionals, they explained why, Monk especially, have positionals and how the enhance gameplay for them. I even explained why Bozja has omni-directional enemies and how it makes playing melee not as exciting.

    Could positionals be changed? Yes, should they be removed? No.
    (8)

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 91
    Quote Originally Posted by Mikey_R View Post
    Poeple disagree with me, therefore they must be abnormal.

    Great logic. Poeple explained why they enjoy the positionals, they explained why, Monk especially, have positionals and how the enhance gameplay for them. I even explained why Bozja has omni-directional enemies and how it makes playing melee not as exciting.

    Could positionals be changed? Yes, should they be removed? No.
    Positionals shouldn´t even be changed, atleast not in the "easier" direction. They should get more advanced and even higher potencies to force players to learn and play them.
    (6)

  6. #6
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Positionals shouldn´t even be changed, atleast not in the "easier" direction. They should get more advanced and even higher potencies to force players to learn and play them.
    Now this i really agree with, and something i can get behind and to the side of.

    My Monk jokes are stupid, sorry. xD
    (1)


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  7. #7
    Player
    HollyJolly's Avatar
    Join Date
    Oct 2020
    Posts
    15
    Character
    Holly Jollycat
    World
    Malboro
    Main Class
    Summoner Lv 80

    :D

    Hey! I'd like to add that I love playing my monk! Of all my jobs this is the only one I can macro all my attacks into buttons and then put it on my controller and sit and just play like that!

    Everyone else I need a keyboard or I just wont push some of the buttons (still wont sometimes Except healer, I wont let u die boo!

    But I found that monk in level 80 is so easy you can just do riddle of earth and the other true north one and then just keep using them and u dont have to move or anything. Maybe once or twice!

    But if you go back in the levels and do the old stuff then theres only true north and thats not enough so you have to move around!

    I think they need to make riddle of earth lower level so everyone can use it then everyone will be happy

    Thanks! Love monk love the game love u!
    (1)

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I do agree, they shouldn't be made easier, I was more going in the direction of making them a bit more impactful or meaningful. Positionals are why I picked Monk as the second job to level is ARR after all.
    (1)

  9. #9
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Yet another "person who's briefly played MNK tries to convince long time mains why the thing they like about their job is actually bad and sucks" situation. Not surprised.

    MNK has been so talked to death that the only time it comes up in discourse anymore is when people think that removing positionals is totally the right direction for MNK and taking away EVEN MORE from the job that has essentially lost everything is definitely what it needs to be finally good. Yeesh.
    (3)

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Just a thought....

    I love to play monk because I love to push a lot of buttons in a short amount of time, and monk is that the job. The fast pace, always moving is a big part of what I love. It keeps my mind active, forces me to think ahead for where a boss will be and if they will be turning. I would love more of a reward for hitting from the required position whether that is from more potency, or opening up more chakra stacks, or even if they went back to the idea of things like you don't get leaden fist if you don't dragon kick from the flank, or demolish doesn't apply if you don't hit from the rear.

    The job has already been way too dumbed down this expansion. We don't need it to go even further down that road.
    (1)

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