Quote Originally Posted by Navnav View Post
There are two classes which to me are aesthetically great, but the mechanical elements of the class makes them probably the worst designed cjobs in the game, yet probably with the potential to be the best - Monk and Scholar.

Some Monk changes I would personally LOVE would be these:

Positionals removed for all abilities except dragon kick and bootshine.

Anatman changed to an oGCD ability: Deals 400 potency, extends Twin Snakes by an additional 15 seconds, applies if not active and also applies Snake Strikes. Snake strikes increases the effectiveness of Twin Snakes by an additional 5% for 15 seconds.

Six Sided Star changed to: Upon entering a unique form for the sixth time, you may use Six Sided Star. Six Sided Star deals an attack with 700 potency and greatly increases your movement speed for 6 seconds. Normal recast time, does not break form.

These are the changes I would personally LOVE to see, on top of anything else they bring in new to Endwalker. I get that a few players love the monk positionals, but I would wager that their is a silent (VAST) majority that hate them and it genuinely ruins the experience for them.

Just would love to see some nice and proper QoL changes for monk to make them more in line with other melee.

I only play Monk for a very small list of reason's, but one of the reason's at the very tippy top, are the positionals. I've main'd only Monk since ARR beta; so perhaps let's see what other Monk mains who have played it almost exclusively have to say.

Because, -and I'm just going to be frank here (I'm not named frank), but stripping away just a single positional means something somewhere needs to be compensated for that amount of potency/crit increase taken away.

Look, try to think about it this way; every Job has something that makes it stand out, makes it unique; something that gives it it's identify; whether it's viewed as a flaw to some or a strength to others, it's still what makes this job what it is- Monk's identity is it's quick combo strings and positionals.

That's okey that you don't like Positionals, but think about the job you main, and imagine a Monk main comes right in annnnd suggests something that you find really attractive about Gunbreaker -be stripped away or altered because that person didn't enjoy how Gunbreaker is played.

So much of this is a balance-ing act; and for Monk's I suspect the devs do need to look at both sides of the argument to have proper balance in feedback.

Things just need to be balanced as perfectly as possible.

Perfect Balance.