Quote Originally Posted by ForteNightshade View Post
The bar is you're literally useless in Expert dungeon if you're pulling small. It's basic mathematics. The outgoing damage is so low, DPS and healers can comfortably survive pulling three mobs. At that point, you're no longer a tank but a gimped DPS. Hence why the standard practice in DF is pulling everything. Or at least pulling two packs bare minimum.

Ironically, you say to start a PF but in the case of majority rule, it's someone who prefers small pulls who should be creating PF since they're largely in the minority. Furthermore, with the advent of Trusts, you have a system tailor made for players who prefer going at their own pace. If Trusts take too long, well, there's a reason people still largely prefer DF. And I do play tanks, primarily so I never have to worry about pull sizes.

At the end of the day, if the dev team wants players to stop with the "speed run every dungeon" mentality. They need to actually make trash mobs threatening. People didn't decide to randomly speed run dungeons. They realized how laughably easy most are and adjusted accordingly.
Aaaaaaaaaaand we're back to talking about expert roulette again, of the hundred or so dungeons in this game we insist on focusing on the easiest two and using them to benchmark. How hard can it be to understand the fundamental difference between content we out gear by 40 ilevels or more and leveling dungeons where players are minimum ilevel?