Quote Originally Posted by Artemiz View Post
Aaaaaaaaaaand we're back to talking about expert roulette again, of the hundred or so dungeons in this game we insist on focusing on the easiest two and using them to benchmark. How hard can it be to understand the fundamental difference between content we out gear by 40 ilevels or more and leveling dungeons where players are minimum ilevel?
It isn't just Expert though. Leveling dungeons are also mostly a joke. You're not going to have a Warrior solo-ing them per se, but they aren't remotely hard. So let me be more specific, every single 50/60/70/80 and virtually all leveling should be mass pulled for the same reason as Expert: they're all piss easy. The sole exception are low level ARR dungeon like I mentioned in a previous post or the occasional outliner like Bardam's Mettle or Holminster Switch. And in the case of the latter, it's only really the second pull that can be a bit spicy, though it honestly isn't too much. So of the "hundred or so dungeons," you should be pulling everything. Or at least double pulling. Otherwise, you're basically a DPS.

Quote Originally Posted by Herebedragons View Post
My point was, you can't set a standard for your average DF run using those runs that were planned and probably practiced beforehand.

Expert might be easy right now, but some dungeons that used to be in that roulette are tricky for W2W. Especially if you're playing a more squishy tank and get a healer who can't keep up with you.

Now I'm gonna stop talking about this because apparently OP is displeased with us.
No, they aren't. The only "tricky" part about wall pulling is if you attempt super pulls. Pulling every single mob in Bardam's to the three statues before the first boss; spawning the gorilla early in Qitana or do the 12-15 mob pull in Mt. Gulg. These are tricky pulls to handle simply due to the sheer outgoing damage. There has not been a single Expert dungeon except for pre-nerf Baelsar's Wall where wall pulling has every been challenging.