Results -9 to 0 of 367

Threaded View

  1. #11
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Threads View Post
    Snip

    1. You increase the length of the battles by (I didn't say it wasn't a factor)
    a. You increase a monsters HP.
    b. You increase a monsters DEF.
    c. You increase a monsters resistance to certain elements or spells.
    d. You increase the monsters ability to dodge.
    e. You get the idea, etc...

    2. You make emnity management key to strategy.

    3. You make HP/MP management key to strategy.

    4. You make position important to damage and strategy.

    5. You improve upon monster AI.
    a. Give monsters the ability to strike pre-emptively or anticipate attacks, etc...

    6. You require teamwork from players by creating synergies between abilities.
    a. Weaponskills, Combos, Battle Regimens, etc...

    Ninja, White Mage, Bard, Warrior, Samurai, Thief

    Snip
    These kind of analogy will work for party based content. Now in patch version 1.21 and beyond is where I believe the dev team made it clear that each job will fit a specific strategic role to play when players have to band together.

    The question reminds, do you want classes to fit these roles when they are designed for mostly solo content? I think a lot of people is probably thinking of FFXI to much. (Which is not a bad or good thing)
    (1)
    Last edited by Andrien; 02-25-2012 at 12:37 AM.