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  1. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vahlnir View Post
    Legion artifacts were great, in my opinion. Those were borrowed power done right. Azerite armor and the like though...that was terrible. Absolutely terrible. They've basically been doubling/tripling/quadrupling down on the worst aspects of what could otherwise be fine systems for years and then seem genuinely shocked when people get mad.
    Having serious loss aversion it all sounds blarg to me . . . lol, but I think it's interesting to see here too some like the systems.

    Do you think these systems would be better if they stay but only for their content space? Similar to how Eureka(s) work? (To be frank I tried to google this a few times and didn't come up with answers that didn't relate to long videos I didn't want to watch at the moment lol, half suspecting it was already the case but reading how you give up the legion artifact for story reasons made me think it's not >.<).

    Also since I've only read about these systems, is the main reason the later ones are worse is how you empower them and some of their functions? Just trying to grow knowledge from those who played it. As I said "imo" they all sound "no thanks" but that's mainly due to my loss aversion (also my suggestion on why some of Eureka-content-consumable skills might be better used if it was "use X times to learn" or something, as you could overcome some casual player's loss aversion by the greener pastures over the bend (rather than "eh someone else will do it", plays also into collect-a-holics lol), Eureka growth systems don't bother me since they're technically not lost just... focused into a specific content only.
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    Last edited by Shougun; 08-11-2021 at 04:42 AM.