Quote Originally Posted by Puremallace View Post
Some people seem confused or did not watch the video obviously. Parasitic game design is a very broad term. If content is created for the sole purpose of being a time sink and is not added to later on and effectively abandoned then under the strict definition used in the video multiple areas of FF14 fall under. Eureka without a doubt falls under this as once Stormblood finished they stopped caring about it completely. Bozdja and Zadnor both fall under this definition until you realize one slight change and that was the ability to use it to level from 71 to 80. .
You're the one who did not watch the video if you're still making that claim. That was just one characteristic of parasitic game design, but the video goes on to clarify that not all throwaway content is parasitic. If it doesn't modify the core gameplay, then it's not a parasitic system; it's a minigame. You're confusing the two concepts. None of the content that you're calling out is temporarily changing the core gameplay in any way the way that parasitic systems do. Eureka has no relevance outside of Eureka, so it's a minigame. If Eureka were to have provided a crucial power boost for the expansion's duration before being completely discarded in the follow up, then it would have been parasitic. It didn't do that. It's simply a minigame that you can still do to this day.