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  1. #1
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Saying Diadem, BLU and PoTD/HoH could be retired and no one would notice is a bit of a stretch. PoTD/HoH is considered the best leveling method for DPS (outside of roulettes) since queues are so long. Diadem is easily the fastest way to level your gatherers and the materials taken out of there are used to power level your crafters. I wouldn't be shocked if the system was moved into 6.0 and we start building a new housing area through it like we did with Firmament. BLU is loved by many and there are tons of FCs that host their own BLU mage nights. I also doubt you haven't seen tons of BLU flying through FATEs in the overworld since it's extremely useful for fast farming.

    Yes, PoTD may not have new content added to it, but that doesn't take away from what it's still used for. Leveling, achievements, mount farms, etc. Things don't have to be constantly updated for them to remain relevant and useful.
    (4)
    Last edited by LianaThorne; 08-10-2021 at 09:46 PM.

  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,583
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LianaThorne View Post
    Saying Diadem, BLU and PoTD/HoH could be retired and no one would notice is a bit of a stretch. PoTD/HoH is considered the best leveling method for DPS (outside of roulettes) since queues are so long. Diadem is easily the fastest way to level your gatherers and the materials taken out of there are used to power level your crafters. I wouldn't be shocked if the system was moved into 6.0 and we start building a new housing area through it like we did with Firmament. BLU is loved by many and there are tons of FCs that host their own BLU mage nights. I also doubt you haven't seen tons of BLU flying through FATEs in the overworld since it's extremely useful for fast farming.

    Yes, PoTD may not have new content added to it, but that doesn't take away from what it's still used for. Leveling, achievements, mount farms, etc. Things don't have to be constantly updated for them to remain relevant and useful.
    "Parasitic design" means, that a mechanic does not add much value to the core mechanics of a game. And if you remove that mechanic then the game does not change at all. BLU, Potd, HoH, Goldsaucer etc. are "parasitic" in this case. But IMHO this term sounds way worse than it is. "Parasitic design" can still be fun. The opposite of "parasitic" is "symbiotic". Adding "symbiotic" mechanics alters also the core mechanics of a game. In case of FF14 that would things like holy trinity, aetherit crystals, MSQ etc. If you remove those things then the game will immediately feel completely different.


    Cheers
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Larirawiel View Post
    "Parasitic design" means, that a mechanic does not add much value to the core mechanics of a game. And if you remove that mechanic then the game does not change at all. BLU, Potd, HoH, Goldsaucer etc. are "parasitic" in this case. But IMHO this term sounds way worse than it is. "Parasitic design" can still be fun. The opposite of "parasitic" is "symbiotic". Adding "symbiotic" mechanics alters also the core mechanics of a game. In case of FF14 that would things like holy trinity, aetherit crystals, MSQ etc. If you remove those things then the game will immediately feel completely different.


    Cheers
    Maybe it should be called supplemental design? And I agree on the need to speak on what the words mean- because it's clear many are not on the same page, and some are not even on the same page for themselves. Many of the negative bespoke mechanics of other games are here too (though many of them are also appreciated).

    Supplemental vs symbiotic design does sound less antagonistic!
    (3)
    Last edited by Shougun; 08-11-2021 at 01:03 AM.

  4. #4
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,831
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Parasitic definitely has negative connotations. And the definition it does have doesn't seem entirely bad to me. I think it's fine that say, the Bozja systems don't interact with the rest of the game. It lets them experiment with other forms of content that won't have a huge impact on the main game, or have to be taken away from the main game like artifact weapons in Legion etc. I think it's ultimately a good thing, so long as the game's main system continues as well.
    (4)

  5. #5
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    You must not understand what borrowed power actually means OP. I won't go echoing the same statements that have already been made for 7 pages but I will just say this: XIV has enough actual long-standing issues that you don't have to go and start making ones up okay? Did your thrice-a-week thread propping up XIV and bashing WoW get boring or something?
    (1)

  6. #6
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Some people seem confused or did not watch the video obviously. Parasitic game design is a very broad term. If content is created for the sole purpose of being a time sink and is not added to later on and effectively abandoned then under the strict definition used in the video multiple areas of FF14 fall under. Eureka without a doubt falls under this as once Stormblood finished they stopped caring about it completely. Bozdja and Zadnor both fall under this definition until you realize one slight change and that was the ability to use it to level from 71 to 80.

    The goal of the thread is to recognize features that exist and call them out if they ever try to put them in this MMO. I have a lot of faith in Yoshi P and his dev team but I have very little faith in Square Enix as a company given their track record over the last 10 years.
    (0)

  7. #7
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Puremallace View Post
    Some people seem confused or did not watch the video obviously. Parasitic game design is a very broad term. If content is created for the sole purpose of being a time sink and is not added to later on and effectively abandoned then under the strict definition used in the video multiple areas of FF14 fall under. Eureka without a doubt falls under this as once Stormblood finished they stopped caring about it completely. Bozdja and Zadnor both fall under this definition until you realize one slight change and that was the ability to use it to level from 71 to 80.

    The goal of the thread is to recognize features that exist and call them out if they ever try to put them in this MMO. I have a lot of faith in Yoshi P and his dev team but I have very little faith in Square Enix as a company given their track record over the last 10 years.
    These in and of themselves are not bad though. You are trying to paint them as universally bad.

    Your examples weren't just stopped because the hell of it. They were stopped because their stories were completed. They literally served their purpose and continue to serve their purpose even after the game has moved on. The only time these systems are bad is if they heavily influence the rest of the game and are made useless by the next release. None of the systems you list for FFXIV do this. Eureka, not useless due to some great glams and the challenge groups that do BA (seriously there are discord dedicated to it). Bozja and Zadnor are the some on that front. Deep Dungeons continue to serve the purpose of leveling tools and way to try out new classes, along with titles, glams and other drops. And none of it is needed to progress.
    (2)
    Last edited by Nothv13; 08-11-2021 at 02:21 AM.

  8. #8
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nothv13 View Post
    These in and of themselves are not bad though. You are trying to paint them as universally bad.
    ok then name a reason why Eureka stopped at Baldesian Arsenal and nothing new was added to Eureka in Shadowbringers or Endwalker? It is effectively a 60 level grind fest for a single mount that could be deleted from the MMO and noone would notice.

    Nothing new is going to be added to Bozdja or Zadnor either. In a few expansions noone will be able to get groups to do Delubrum as unlock BA there is no unique mount that looks cool and the Savage one is meh at best.

    It all falls under the definition given in the video of content created to expire.
    (0)

  9. #9
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,713
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The Echo was added to Eureka in 5.1 IIRC, meaning they did update the zones. There were some other changes as well, though I don't remember them off the top of my head.

    However, in the end, does it matter? They are just other things you can spend your time doing. Does it power up your character outside the content? No, but that doesn't matter. Not everything has to do with making you stronger in all content, sometimes, you just need to break off and do something different.
    (3)

  10. #10
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Puremallace View Post
    Some people seem confused or did not watch the video obviously. Parasitic game design is a very broad term. If content is created for the sole purpose of being a time sink and is not added to later on and effectively abandoned then under the strict definition used in the video multiple areas of FF14 fall under. Eureka without a doubt falls under this as once Stormblood finished they stopped caring about it completely. Bozdja and Zadnor both fall under this definition until you realize one slight change and that was the ability to use it to level from 71 to 80. .
    You're the one who did not watch the video if you're still making that claim. That was just one characteristic of parasitic game design, but the video goes on to clarify that not all throwaway content is parasitic. If it doesn't modify the core gameplay, then it's not a parasitic system; it's a minigame. You're confusing the two concepts. None of the content that you're calling out is temporarily changing the core gameplay in any way the way that parasitic systems do. Eureka has no relevance outside of Eureka, so it's a minigame. If Eureka were to have provided a crucial power boost for the expansion's duration before being completely discarded in the follow up, then it would have been parasitic. It didn't do that. It's simply a minigame that you can still do to this day.
    (3)

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