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  1. #28
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Puremallace View Post
    Some people seem confused or did not watch the video obviously. Parasitic game design is a very broad term. If content is created for the sole purpose of being a time sink and is not added to later on and effectively abandoned then under the strict definition used in the video multiple areas of FF14 fall under. Eureka without a doubt falls under this as once Stormblood finished they stopped caring about it completely. Bozdja and Zadnor both fall under this definition until you realize one slight change and that was the ability to use it to level from 71 to 80.

    The goal of the thread is to recognize features that exist and call them out if they ever try to put them in this MMO. I have a lot of faith in Yoshi P and his dev team but I have very little faith in Square Enix as a company given their track record over the last 10 years.
    These in and of themselves are not bad though. You are trying to paint them as universally bad.

    Your examples weren't just stopped because the hell of it. They were stopped because their stories were completed. They literally served their purpose and continue to serve their purpose even after the game has moved on. The only time these systems are bad is if they heavily influence the rest of the game and are made useless by the next release. None of the systems you list for FFXIV do this. Eureka, not useless due to some great glams and the challenge groups that do BA (seriously there are discord dedicated to it). Bozja and Zadnor are the some on that front. Deep Dungeons continue to serve the purpose of leveling tools and way to try out new classes, along with titles, glams and other drops. And none of it is needed to progress.
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    Last edited by Nothv13; 08-11-2021 at 02:21 AM.