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  1. #11
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,147
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Like others had already explained, this is almost definitely caused by multiple factors all at once. Not just a simple "lol haha bad <insert role>".

    As a WHM, I'd normally still rotate around my healing abilities until I have to resort in a few Cure IIs. In average runs, the Cure IIs doesn't last long enough from needing 1-3 casts before most of the mobs are already dead.

    Quote Originally Posted by blue_skies View Post
    The healing strategies outlined in this thread are mostly best case scenario. The reality of it is more like:

    1. You don't have any/all Lily's available (e.g., first pull)
    2. You don't have any/other CD's available (because you used them when you had no Lily's)
    3. Your tank isn't the only one taking damage (e.g., DPS standing in the fire)
    4. You don't have full mana when the fight begins
    etc...

    I would still then relegate the barometer of whether a tank can handle a pull by whether or not Cure II spam is enough to keep them alive. Because, baring limited mana, that's the only single target healing spell we're guaranteed to have every fight.
    Honestly, assuming that you've exhausted all healing abilities properly while squeezing in Holy as much as possible in beefy pulls such as dohn meg wall pulls, the remaining Cure II spams only serves to prolong the inevitable (your tank's death). Ideally when you begin to resort in Cure II spam, at least a good chunk of mobs' health should already been depleted or preferably dead. If not, well... you've just eliminated one of the unlikely cause: yourself.

    Most of my Dohn Meg runs that went downhill are mainly caused by either low overall party dps, or tanks continuously eating bad stuffs like cookies. These are the most generic timelines that I can recall in one of those average runs:
    Tagging Dia on as much target as possible while tank is pulling --> Regen+Assize+Benison/Asylum/PoM a few sec before tank make their stop --> Holy spam until stun resist kicks in --> Regen/Solace/Misery+Tetra/Benediction/Asylum depending on how much healing you need & what's available --> More Holy until less than 3 mobs left --> Glares until everything dead. Normally the Cure II spam phase only starts kicking in in 2nd to last phase.

    Never had I've been asked to spam Holy though, it's usually the opposite lol (despite nobody in danger of dying, sometimes!).

    EDIT: Nobody should ever need to point this, however; if anybody's undergeared, they are partly in wrong too.
    (2)
    Last edited by Rein_eon_Osborne; 08-05-2021 at 02:20 AM.