Quote Originally Posted by youuugene View Post
When I read Dohn Mheg, I immediately knew the issue. There are small blue frogs, you'll see one right at the start, it's tethered to an enemy, if the blue frog finishes it cast the tethered enemy gets a big damage buff (each auto seemed to do almost 1/4 unmitigated). Its easy to handle if you're fighting that one group, but it gets dicey when hes pulling to the wall. Once his cds are down, its over if to many enemies are still alive as gcds alone wont keep him alive. Other than that, if the mob doesnt get that damage buff its easy as other wall to wall pulls.

But also what everyone else is asking, tank using cooldowns, dps to low that mobs are all still alive or more than half.
yes, i came here to say this. everyone is giving general advice, but this is specific to dohn meg. bet your tank didn't silence that frog. also, if the tank doesn't know any better, they pop their invuln or strongest cooldowns at the beginning, which is bad. because they won't take any damage for the first 7 seconds (4, 2, 1) of your three holy stuns