Page 5 of 42 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 418
  1. #41
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ranaku View Post
    So why the heck changing the job icon
    Quote Originally Posted by Ranaku View Post
    i don't think that redesign took more than 30min.
    I think you've answered your own question there.

    It turned into a big discussion on the JP forums and it seems it was an easy enough fix to do in very little time, as opposed to ripping out entire sections of walls in dungeons and changing monster models.
    (15)

  2. #42
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bellsong View Post
    You're Whataboutism is correct, we're better off not changing anything ever unless we change everything always.
    Well yeah, i don't argue against the change. Not at all. It's good SE is changing things. It still doesn't matter since XIV is full of holes, just visit Ul'dah on Balmung! Until they fix that this fix here has literally no meaning since the poor triggered fellas will be anyways triggered.
    (5)

  3. #43
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yencat View Post
    I think you've answered your own question there.

    It turned into a big discussion on the JP forums and it seems it was an easy enough fix to do in very little time, as opposed to ripping out entire sections of walls in dungeons and changing monster models.
    Yeah exactly, i said the change itself isn't bad at all. It's good SE is changing things. And as i said i don't think it took any development time at all. So no negative impact on the rest of us. BUT the game is literally full of holes still, what do they plan to do about that? Why showing virtue with the poor phobia people when the game is basically a phobia swamp. Which is normal ofc.

    What i try to say is, SE has a really weak reasoning in this one not cause they changed it or cause there are just a few with phobias. But it's literally a change for nothing and they didn't showed any commitment in their statement that they want to change these things too, which would obviously be too much, but as i said weak reasoning then when they care enough to change a little icon people mostly ignore and then having big triggering honeycombs all over the place.

    It's like...we care about you fellas but not enough to make any real change.
    (5)
    Last edited by Ranaku; 07-30-2021 at 08:48 PM.

  4. #44
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ranaku View Post
    Well yeah, i don't argue against the change. Not at all. It's good SE is changing things. It still doesn't matter since XIV is full of holes, just visit Ul'dah on Balmung! Until they fix that this fix here has literally no meaning since the poor triggered fellas will be anyways triggered.
    Not everything with holes in it will trigger trypophobia, I feel this should be pretty obvious.
    (11)
    Last edited by Jandor; 07-30-2021 at 08:55 PM.

  5. 07-30-2021 08:48 PM

  6. #45
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Ranaku View Post
    Yeah exactly, i said the change itself isn't bad at all. It's good SE is changing things. And as i said i don't think it took any development time at all. So no negative impact on the rest of us. BUT the game is literally full of holes still, what do they plan to do about that? Why showing virtue with the poor phobia people when the game is basically a phobia swamp. Which is normal ofc.
    Trypophobia is for EXTREMELY specific patterns of holes that do not generally exist in the game.

    It isn't virtue signaling to fix an extremely easy to solve problem with essentially no cost. As others have pointed out, what you are doing is textbook 'whataboutism.' The fact that some people may be afraid of... I dunno, heights... has nothing to do with this specific issue with a fix that comes at literally no cost.

    The strength of the reasoning just needs to relate to the cost of the change. This is a zero cost change, so basically any reason to fix it is valid. Meanwhile say... removing all ghosts from the game would come at a pretty extreme cost, and so despite the fact that a fear of ghosts/spirits exists, its not something SE is going to explore. Its not a hard concept to grasp.
    (18)
    Last edited by dezzmont; 07-30-2021 at 08:52 PM.

  7. #46
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jandor View Post
    Not everything with holes in it will trigger trypophobia.
    No joke? Never heard that before! Guess that's why crabs don't trigger my spider phobia.

    Jokes aside, sure not every hole triggers that specific phobia but there are still clearly dozens of patterns in the game that can clearly trigger people with such phobias. So why showing that you "care" about them and then letting them fall anyways like hot popotos since you can't ban honeycombs from the game cause you need these juicy beloved designs.
    (6)

  8. #47
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ranaku View Post
    Yeah exactly, i said the change itself isn't bad at all. It's good SE is changing things. And as i said i don't think it took any development time at all. So no negative impact on the rest of us. BUT the game is literally full of holes still, what do they plan to do about that? Why showing virtue with the poor phobia people when the game is basically a phobia swamp. Which is normal ofc.

    What i try to say is, SE has a really weak reasoning in this one not cause they changed it or cause there are just a few with phobias. But it's literally a change for nothing and they didn't showed any commitment in their statement that they want to change these things too, which would obviously too much but as i said, weak reasoning then when they care enough to change a little icon people mostly ignore and then having big triggering honeycombs all over the place. It's like...we care about you fellas but not enough to make any real change.
    They probably don't actually see this as a big problem that needs big sweeping changes all over the game either, but this wasn't in the game yet and probably took no time to fix?

    They didn't make any sort of statement or commitment to changing everything in the game to remove everyone's phobias, the post itself says that right now there's still time to change things and that since the icon will appear prominently in the game and on merchandise so they changed it.

    People said "we don't like it" they said "okay, it's just an icon and not in the game yet so we'll change it", I really don't think it's much deeper than that.
    (4)

  9. #48
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Man, that JP forum has hundreds of likes and stuff too. Weird that so many JP players actually felt strongly about it. Then again, their choice in character fashion is uhh >_> notably lacking compared to ours, I feel, at least within that thread so... hmmm. What is the JP playerbase really like, anyway?

    I'd heard of tryptophobia before from some FFXIah people. I guess if you did have a full party of Sages, it might meet the criteria. One icon by itself wouldn't though, but maybe that's my ignorance talking.

    I personally kinda wish instead of having the Nouliths pointing straight down, they could have had them slanted at an angle, with bright starry icons at their tips, rather than loops on their end. I guess maybe the loops were supposed to be like the eyes of the Nouliths? There's a small blue orb at the base, but idk, felt like they shoulda focused on their fin aspect anyway, as both icons look more like WHM canes with different heads to me.
    (7)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #49
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    405
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    No, ya'll don't get it! Clearly a minor change to a niche problem under the special circumstance of the content not being released yet and easily being changed while still having hundreds of hours of dev time allotted to it CLEARLY means there should be sweeping changes to the whole game, else this action is pointless!
    (14)

  11. #50
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Never heard of trypophobia before.
    The more you know.
    (3)

    Larek Darkholme @ Ragnarok

Page 5 of 42 FirstFirst ... 3 4 5 6 7 15 ... LastLast