Quote Originally Posted by Ralph2449 View Post
I havent played all dps jobs yet, only Sam, Ninja, Black mage, red mage but I am feeling DPS jobs dont get much utility or non dps related cds in general to the point it feels like you are only pressing dps buttons and rarely ever anything else.

Coming from WoW where for example the hunter has aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd, single target slow, aoe trap slow, single target 60s cc, speed boost cd, dispell and stealth detect flare.

Why have the devs felt the need to not give much utility to dps jobs? Have they given a reason for that design choice?
Yes all those are absolutely situational but they can be extremely useful at the right time and it is nice if you dont have to depend on others so much to survive at times which is something all that utility helps with as well.
I would say it's because it's not needed. Sure the devs could design fights around stuff like that but things like that just tend to be mostly annoying upon repeated runs of something. Which MMOs rely on their players having to run the same stuff repeatedly. In Coil 5 there was a add spawn that would knock DPS into the wall. You had to stun or heavy it and focus it down which just prolongs the fight cause the DPS aren't focusing the main boss and instead having to deal with an add.