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  1. #1
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80

    DPS jobs lacking utility?

    I havent played all dps jobs yet, only Sam, Ninja, Black mage, red mage but I am feeling DPS jobs dont get much utility or non dps related cds in general to the point it feels like you are only pressing dps buttons and rarely ever anything else.

    Coming from WoW where for example the hunter has aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd, single target slow, aoe trap slow, single target 60s cc, speed boost cd, dispell and stealth detect flare.

    Why have the devs felt the need to not give much utility to dps jobs? Have they given a reason for that design choice?
    Yes all those are absolutely situational but they can be extremely useful at the right time and it is nice if you dont have to depend on others so much to survive at times which is something all that utility helps with as well.
    (6)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    I started playing when 5.3 came out, but I know that DPS used to have more utility. BRD for example had a healer LB3, casters could replenish someone else's MP with Manashift and so on. I guess they got rid of most of utility skills because of balancing issues.

    It's not just a DPS only problem, either. Scholar and AST used to have more utility skills too, like AoE Esuna and Silence and Haste for SCH and all the different card buffs for Astrologian.
    (0)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    To be fair, SAM and BLM are known as "selfish DPS" because all of their moves are about them. So half of the DPS you've played are designed not to support but to be the focal point of support because man they can do some serious damage.

    But you're right, there is a pretty big lack of support in any job, not just DPS. FF14 takes the idea that "damage is the only thing that matters" and runs with it, so outside of debuff cleansing moves like what Bard and the clerics have (and minor things like that) basically all "support" moves are like NIN's trick attack: a move that increases others DPS.
    (2)

  4. #4
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Coming from WoW where for example the hunter has aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd, single target slow, aoe trap slow, single target 60s cc, speed boost cd, dispell and stealth detect flare.
    Threat redirection: Enmity redirection isn't a thing anymore because enmity is really easy for a tank to maintain, and the only two people who need to redirect AoE are the tanks when they are performing a swap. Anyone other than the tank has to do literally literally 10x as much damage as the tank to pull aggro, and rather then bandaging bad secondary aggro management through non-tank cooldowns, the offtank should just learn to maintain secondary aggro so that a problem doesn't exist in the first place.

    immunity: BLM and NIN have personal shields. SMN has an AoE shield. The BLM and NIN shields used to be perfect defense actions, completely negating physical attacks outright, but these were deemed OP and changed to personal shields.

    20% DR: All rangers have an AoE 10% damage reduction; all casters have a 10% enemy magic debuff; and all melee DDs have a 10% enemy physical debuff.

    Personal heals: all DDs except BLM and SMN have at least one self heal. Melee DDs each have at least two.

    single target slow, AoE slow, CC, Speed boost: Boss fights are choreographed to fairly inflexible timers. Actions that can affect how a job's rotation lines up with a boss's attacks make for a much more variable end game experience, and the devs have expressed an interest in uniformity of experience to minimize the effect that variability has on a group's success or failure.

    AoE bind, dispel, stealth detection: we don't have these mechanics because if we did it would compel the inclusion of the specific jobs that have the actions necessary to handle the mechanics, and the devs have expressed an interest in not compeling specific party compositions.
    (8)
    Last edited by Rongway; 07-17-2021 at 12:19 PM.
    Error 3102 Club, Order of the 52nd Hour

  5. 07-17-2021 12:20 PM
    Reason
    Rongway said it better

  6. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rongway View Post
    Personal heals: all DDs except [...] SMN have at least one self heal..
    Ph... physick?
    (3)

  7. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ItMe View Post
    Ph... physick?
    A 300 HP heal when bosses autoattack for 30,000 isn't worth mention.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  8. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rongway View Post
    A 300 HP heal when bosses autoattack for 30,000 isn't worth mention.
    Perhaps, but they literally do have a heal.
    And I, personally, find it invaluable at low levels so it does have its uses, even if it's not as useful as any other heal.
    (4)

  9. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Ralph2449 View Post
    I havent played all dps jobs yet, only Sam, Ninja, Black mage, red mage but I am feeling DPS jobs dont get much utility or non dps related cds in general to the point it feels like you are only pressing dps buttons and rarely ever anything else.

    Coming from WoW where for example the hunter has aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd, single target slow, aoe trap slow, single target 60s cc, speed boost cd, dispell and stealth detect flare.

    Why have the devs felt the need to not give much utility to dps jobs? Have they given a reason for that design choice?
    Yes all those are absolutely situational but they can be extremely useful at the right time and it is nice if you dont have to depend on others so much to survive at times which is something all that utility helps with as well.
    The DPS jobs your are looking for are BRD, DNC, NIN, DRG, RDM. The game is designed on a scale; some jobs deal less damage but provide greater DPS boost to the party where as other provide zero party buffs but have the greatest DPS output.
    (1)

  10. #9
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    There used to be more, but "lower skill" players (re: half the playerbase) didn't press the buttons, so they got culled in the name of reducing button bloat. That, mixed with it being bad design to i.e. force healers to rely on their ranged pressing Refresh just to be able to operate.
    (7)
    Last edited by Cetonis; 07-18-2021 at 03:10 AM.

  11. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ItMe View Post
    Perhaps, but they literally do have a heal.
    There is no situation after Lv45 (when they switch to INT-only gear) where casting it will change the number of times the enemy has to hit someone to kill them, so no, they don't have a heal.
    (3)
    Error 3102 Club, Order of the 52nd Hour

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