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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I agree that they would need to change both the player and the encounter fronts to make utilities more relevant, but as it is right now...

    I feel that we could go with more of not dmg% up utilities, because those are just a pain to balance. We have a bunch of shielding or dmg reduction utilities (both party and enemy output) and those are fine, I think... they are very useful for savage fights and beyond.

    But I feel that we could go with more niche utilities. Something that is not especially useful all the time, but when you find an opportunity to gain advantage of, it feels great. None of those are directly boosting damage, and we have a few examples ingame already:
    - Holy's stun
    - En Avant and Repelling Shot (not adding RDM's or the other gap closers because they play a very specific purpose)
    - Curing Waltz, Vercure and Everlasting Flight
    - Mantra and Improvisation
    - Aetherial Manipulation and Rescue (Though I'd argue that in both cases, the responsivity makes it way harder to use in practice)
    - Shukuchi

    It's situationally good. A dancer is fully mobile and you don't - need - En Avant, as you probably know when to get close to the target to use the dances, but feels nice to apply it just to get out of an AoE beforehand.
    (1)

  2. #2
    Player
    Titania40's Avatar
    Join Date
    Aug 2021
    Posts
    83
    Character
    Pixie Titania
    World
    Excalibur
    Main Class
    Dancer Lv 80
    To be honest, I keep forgetting about things like Feint. I set them up in easy to use hotbar keybinds, then forget it's even there. And half the time I forget about buffs like True North. When playing dancer, I tend not to use Shield Samba in part because I forgot about it, and in part because I don't recognize "oh, this is a good time for that ability". I'm too busy focusing on positioning, avoiding aoes, and what attacks are available due to procs.
    (0)

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Enough people think having a unique "job specific currency" and "job specific super saiyan mode" makes the DPS feel distinct within their role, so they're not going to miss having more utilities.
    Besides this game has been designing its high-end content with a very DPS tunnel vision, which discourages players from desiring anything that isn't adding more raw dps gain for them.
    (0)

  4. #4
    Player
    Zoliru's Avatar
    Join Date
    Dec 2021
    Posts
    29
    Character
    Axios Wavebreaker
    World
    Brynhildr
    Main Class
    Lancer Lv 16
    I definitely agree that the game has a severe lack of utilities.

    It doesnt allow you to approach of situations in a different way, for example all dungeons are just boring tank and spank, due to the way our toolkits work we dont need to think or figure out cool ways to deal with an encounter, the answer is always DPS
    (5)

  5. #5
    Player
    Luxxons's Avatar
    Join Date
    Dec 2021
    Location
    I was once a tadpole of Limsa. Now I'm a tree hugger of Gridania.
    Posts
    3
    Character
    Luxxon Caith
    World
    Famfrit
    Main Class
    Gunbreaker Lv 86
    I feel like this should be apparent since the game is about 4/8/24 person teams. Specifically working in unison to complete a goal usually unobtainable alone.
    (0)

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