Results -9 to 0 of 89

Threaded View

  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ralph2449 View Post
    I havent played all dps jobs yet, only Sam, Ninja, Black mage, red mage but I am feeling DPS jobs dont get much utility or non dps related cds in general to the point it feels like you are only pressing dps buttons and rarely ever anything else.

    Coming from WoW where for example the hunter has aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd, single target slow, aoe trap slow, single target 60s cc, speed boost cd, dispell and stealth detect flare.

    Why have the devs felt the need to not give much utility to dps jobs? Have they given a reason for that design choice?
    They used to give Stun, Slow, Heavy, Bind, Silence, and Pacify effects across various DPS (and tanks and healers, ofc), but the devs couldn't figure out how to situate them and/or certain player groups couldn't figure out how to use them, so they were trimmed.

    The reasons given were primarily along the lines of "No one was using them, so we got rid of them to make room for... (longer linear combos, skills that are only pressable after having used a prior skill, buff buttons that probably should have been traits if not for the fact that traits just don't have the flair on job previews that new abilities do, etc.)."

    Sadly the resultant homogeneity has in no way reduced class imbalance, even as it has caused many a player to enjoy their chosen job less and has generally simplified gameplay increasingly towards a lowest common denominator of available design possibilities (see XIV dungeons and their relative homogeneity, since all skills are designed towards such an experience with anything outside it quickly trimmed while dungeons in turn cannot design beyond the tools provided).
    (5)
    Last edited by Shurrikhan; 07-18-2021 at 05:23 PM.