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  1. #1
    Player
    GrizzlyTank's Avatar
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    Jul 2015
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    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    The thing is, FF14 is still growing in sub numbers with the current inventory system. To shareholders, CEOs, and people who prioritize profit, you think they care about how a revamped database -could- help the game when the current method is working just fine? (Especially when the current method allows even greater profits by making people pay for extra retainers instead of getting space...y'know, for free?)
    It's not working fine though. It's making it so that collectors and completionists are pushed into a situation where they have to constantly discard their rewards and goals. And even casual players that are playing all there roles quickly find themselves at a full inventory.

    It's not a fun feeling having to think about what you have to discard whenever you log onto the game.

    Quote Originally Posted by Daeriion_Aeradiir View Post
    But that being said, I honestly don't think it's an issue related to their item databasing. I think it's an issue of server I/O load limitations.
    Which they have been avoiding by putting the access to certain features such as wardrobe in instances that isn't accessed as much by the server.

    And again, there is no reason for them to log every single item individually since most armors comes in clearly defined sets.
    (3)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    It's not working fine though. It's making it so that collectors and completionists are pushed into a situation where they have to constantly discard their rewards and goals. And even casual players that are playing all there roles quickly find themselves at a full inventory.

    It's not a fun feeling having to think about what you have to discard whenever you log onto the game.
    And yet SHB has seen the highest sub counts ever in the game's history. To the people after the $$$, everything Yoshi-P is doing right now content wise is clearly working. Again; tell me how Yoshi-P can explain to the CEO's & shareholders they'd need to cease content production for well over a year to re-write their foundation and do extensive Q&A to be able to make sure they didn't break any system tied to items in order to be able to implement features where benefits of them can only be speculative, compared to the current code base and content cycle which is making FF14 buckoo amounts of money and clearly keeping the game ultra successful. Go ahead, I'll put on my publisher hat and critique your pitch from all the experiences I've had at the software company I've worked at during board meetings I attended from CEOs who don't know the first thing about coding so you can have an idea of what Yoshi-P likely has to go through :^)

    it doesn't matter whether you think think the current system works or not. It clearly works to make Square money, and that's all that matters to them.

    Quote Originally Posted by GrizzlyTank View Post
    Which they have been avoiding by putting the access to certain features such as wardrobe in instances that isn't accessed as much by the server.

    And again, there is no reason for them to log every single item individually since most armors comes in clearly defined sets.
    And they do so by putting them in out of the way areas like the Inn to make sure the average amount of users having it open at any given time is low from intentional inconvenience. Clearly there's a server I/O issue going on in the backend so most systems they implement have to have artificial difficulty in access implemented. (Saddlebag cannot be used in instances since the instance server doesn't copy it over during the instance load process, Armoire & glamour dresser are intentionally put in ery out of the way places to make them much harder to use on purpose, etc.)

    and depends. I have high doubts they're interested in giving players access to entire sets just for getting a single piece of it, since it would kill the ability of them to force players to re-run content in order to get certain things. I have no doubts if we ever see a glamour log, it'll be built very similar to the glamour dresser, where you'll have to sacrifice the item to the eldritch god living inside your dresser in order to permanently obtain the item, which would mean every item would have to be flagged individually.

    Even if we assume they put the glamour log in an extremely out of the way area like the dresser, they would still have to take their time in implementing it and doing tons of testing with it to make sure the expected server I/O load of potentially a million players all having it open at once is within the bounds they want it to be. Because when something isn't within the bounds they Q&A for...you get Raubahn EX.
    (2)
    Last edited by Daeriion_Aeradiir; 07-12-2021 at 11:38 PM.

  3. #3
    Player
    GrizzlyTank's Avatar
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    Jul 2015
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    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    I have high doubts they're interested in giving players access to entire sets just for getting a single piece of it, since it would kill the ability of them to force players to re-run content in order to get certain things. I have no doubts if we ever see a glamour log, it'll be built very similar to the glamour dresser, where you'll have to sacrifice the item to the eldritch god living inside your dresser in order to permanently obtain the item, which would mean every item would have to be flagged individually.

    Even if we assume they put the glamour log in an extremely out of the way area like the dresser, they would still have to take their time in implementing it and doing tons of testing with it to make sure the expected server I/O load of potentially a million players all having it open at once is within the bounds they want it to be. Because when something isn't within the bounds they Q&A for...you get Raubahn EX.
    Haven't mentioned anything about giving players full access to an entire set by just getting one piece. If data storage and server access is such a critical thing for them they could still easily utilize their own achievement system for a large portion of rng gated glamour.

    Example: 1 alliance raid got 7 different sets. Once you get a full set you can present it to an appraiser that gives you a token related to that set as an item and once you got 7 tokens one for each set, those can be exchanged for an achievement which now makes it possible for you to re-acquire the set from someone. Here we would have 35 different items all of whom is logged to one bit. For all alliance raids this would be 12 soon 15 bit in total, for raids it would be double with 30 bit due to normal/savage and max level dungeons it's 24-30. These are again nothing compared to the data they need for just our inventory.

    And this method wouldn't even need a major overhaul of their back-end.
    (0)

  4. #4
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    I think they just dont want to lose money generated by people who have additional retainers.

    It may help if they rework their item system, since there are tons of items sharing the same 3D model.
    (1)
    - Queen of Heal 2022 -
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