Weekly glamour log thread yo.Q - We have so much equipment in the game but it feels such a waste because it's either we equip them or glamour them. Is there another use for those items like having them registered as a glamour entry in a catalog? By the way, my glamour dresser is almost full.
A - This stabs YoshiP hard because it digs up the old idea YoshiP once had
OOF. Ouch, this definitely hurts as you're bringing back the old idea of a glamour log... I mean, we wanted to do so! We even had the text and all ready!
We cannot include them all because it's too full and the data ccouldn't handle it...I mean if we can somehow make it work it'd be nice but....we're definitely out of space to save such data....we definitely want to realize it one day but....yeah, I'm sorry.
The space and data they used to increase our inventory size, chocobo saddle and glamour dresser dwarfs the data they would need for an optimized glamour log.
There shouldn't be a need to log every single item individually. Each armor tends to come in sets of 5 items, so you log the set being unlocked, or they could go even more extreme and need the entire tier of armors to log it which is 35 armor pieces for one slot.
Seeing at the database there are 2100 pieces of chest armors, 1850 legs, boots. It's safe to say there is about 1850 armors sets. If there is a requirement to unlock all armors in a tier to log it then they would need about 265 slots/bits of data for the vast majority of armors.
Compared to one inventory slot which needs to handle item id, glamour id, dye id, quantity, durability and 5x materias. There are 16589 items in the game so item id itself need to take at least 16 bits, at worst one item slot can take 16+16+8+8+5*8=88 bits of data. And we got 90 new inventory slots with the increase so 7920 bits/slots on inventory alone and (16(item id)+8(dye id))*400= 9600 bits for glamour dresser...
But if making new systems for the game that handles items isn't feasable, then they could at least use something they know works for it instead, which is armor coffers and achievements. Achievements can generate items that can be re-aquired at salvager and armor coffers can generate even more items. So you can get an achievement for an armor set and more, and then get a coffer for the same items so you don't have to grind against a rng to only throw it away later because your inventory is cluttered.
Edit: had a item filter in use on the database, fixed numbers.