Quote Originally Posted by Reaperking386 View Post
I'm not tech person, so take this with a grain of salt when it comes to me comparing ff14 glamoir with wow. World of warcrafts armor data is prob very low due to it being simple in design and details and only armor is green armor and above. Common armor is not in the transmog system and wow has practically hardly any armor design for Transmog. It is not so simple to say if wow can do it then FF14 also can. Truth is 14 has more detail high resolution armor and more armor overall that is invested in their glamour system.
It doesn't work that way. The glamour log would be just a list of yes/no (1 bit per equipment), so the only pertinent data is the quantity of equipments. Indeed there is the possibility to make a glamour log with only a sub-set of the equipments (only green/blue equipments, for example), to make it smaller.
As an aside, the quality of the 3d model ("more detail high resolution") is relevant only for the client side (on players' computers/console) ; when talking about server-side things, graphics are inexistent.

Quote Originally Posted by ItMe View Post
It's worse than that...
FF14 still has code left over from FF11.
Some of the code FF14 is running on was developed in 1999!
yeah no, maybe players should totally avoid talking about technical things of the game...

--

Also, you should stop panicking about a potential content drip if they were to work on a glamour log. It would be a background development involving mainly the core programming team, so new content would obviously keep going ; the same way they're currently working on the world visit system, which is also a "hard" thing to implement. (programmers are only needed for actual new systems or mechanics, which are added to the development tools of the game and can be used by non-programmers)