Don't worry; your dog will now have effectively infinite HP, never stray too far, and will never act outside of your commands. Isn't that an improvement?
There is an egi in the benchmark: https://imgur.com/a/1nBiPdb
The Summoner is partially out of frame and casting Painflare, by the time you see him the mob has died and Ifrit is already automatically moving to a new target so it's harder to get a clear shot. So, essentially, not only are egis still in the game, they aren't Reaper ogcds either and by all appearances still functionally the same as live. It is hilariously conspicuous that they never pause to show the summoner doing anything, at any point, but there is one in the background.
Oh thank god! Good eyes! I was worried about that end scene with the smn not having an egi in view.There is an egi in the benchmark: https://imgur.com/a/1nBiPdb
The Summoner is partially out of frame and casting Painflare, by the time you see him the mob has died and Ifrit is already automatically moving to a new target so it's harder to get a clear shot. So, essentially, not only are egis still in the game, they aren't Reaper ogcds either and by all appearances still functionally the same as live. It is hilariously conspicuous that they never pause to show the summoner doing anything, at any point, but there is one in the background.
(I just went back and looked holy crap! that was a fast flyby! REALLY good eyes!)
(wait nope there's another one. I'm blind as a bat! lmao)
Hmm maybe the egis are there just to auto attack and their special abilities come from the summoner. In the last bit the summoner did a charge move and like absorbed ifrit it looked like. Looks very cool. Can’t wait to see more during job actions.There is an egi in the benchmark: https://imgur.com/a/1nBiPdb
The Summoner is partially out of frame and casting Painflare, by the time you see him the mob has died and Ifrit is already automatically moving to a new target so it's harder to get a clear shot. So, essentially, not only are egis still in the game, they aren't Reaper ogcds either and by all appearances still functionally the same as live. It is hilariously conspicuous that they never pause to show the summoner doing anything, at any point, but there is one in the background.
it didnt absorb ifrit its just in the middle of an auto attack
You can still see Ifrit behind him attacking the mob, it's more clear once the camera shifts that he's still there. Very interesting that the Summoner essentially got Flame Rush from the ifrit fight. Maybe SE finally remembered the rest of the primals exist and we'll get more than just coil mage.
If I had to guess I'm going to assume that it's quite literally just Tornado Kick but AoE since it was shown alongside what looked like an AoE Shoha. What an absolute waste. As if we need anymore jobs taking MCH's example of useless AoE padding.After three expansions of disappointment, seeing Monk having Tornado Kick 2 doesn't really lend me to having any faith until I can actually see the tool tip. It'd be more or less in line with Monk's development historically for it to only be useable when you have weakness or some other absurd requirement that may as well render it unusable.
Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.After three expansions of disappointment, seeing Monk having Tornado Kick 2 doesn't really lend me to having any faith until I can actually see the tool tip. It'd be more or less in line with Monk's development historically for it to only be useable when you have weakness or some other absurd requirement that may as well render it unusable.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
With this in mind, the Red Mage is utilizing a Lightning spell. The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)
The warrior is an OGCD attack. Paladin/Dark OGCD defenses, Gunbreaker an OGCD attack.
Dancer an OGCD.
Ninja an OGCD.
Black Mage a fire spell.
Scholar a friendly shield. OGCD
White mage a friendly shield. OGCD
Dragoon a weaponskill (Full Thrust upgrade seems to be the consensus)
Alphi showcases an instant cast spell (Likely a DoT).
Astro does an OGCD shield, and no idea on the second ast. Camera chooses that time to go crazy, but it's a spell. Malefic 4-2.
Bard does a cone attack reminiscence of Refulgent shot. (Weaponskill)
Summoner does an instant cast Spell that charges it forward and explodes. (Egi assault replacement?)
I am only utilizing the in-combat engine visuals as the opening, second part of the Garlean combat segment, and Zenos encounter are all heavily cinematic.
Last edited by Kabooa; 07-10-2021 at 02:59 PM.
I definitely think the scholar ability was not a shield. More like a haste type ability. Since it seems to be turning into a buffing healer like astrologian. It’s only right they give them some buffs. Whm was a shield though for sure.Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
With this in mind, the Red Mage is utilizing a Lightning spell. The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)
The warrior is an OGCD attack. Paladin/Dark OGCD defenses, Gunbreaker an OGCD attack.
Dancer an OGCD.
Ninja an OGCD.
Black Mage a fire spell.
Scholar a friendly shield. OGCD
White mage a friendly shield. OGCD
Dragoon a weaponskill (Full Thrust upgrade seems to be the consensus)
Alphi showcases an instant cast spell (Likely a DoT).
Astro does an OGCD shield, and no idea on the second ast. Camera chooses that time to go crazy, but it's a spell. Malefic 4-2.
Bard does a cone attack reminiscence of Refulgent shot. (Weaponskill)
Summoner does an instant cast Spell that charges it forward and explodes. (Egi assault replacement?)
I am only utilizing the in-combat engine visuals as the opening, second part of the Garlean combat segment, and Zenos encounter are all heavily cinematic.
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