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  1. #1
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    SMN:
    + Add Further Ruin procs/charges to the job gauge. How is this not a thing?
    + Make Physick...good. Or delete it. But if it's going to be there, should be worth pressing.
    + Titan egi. Why can't it tank anymore? Can we have that back? (Assuming it isn't gutted in rework).
    + Work out the ghosting, responsiveness, etc. I don't have strong opinions on rework ideas.

    MCH:
    + Heat Blast spam gets old. I love the increased pace under Hypercharge, and how often we get to use it, but would like more interesting/dynamic ability use.

    SAM:
    + Be aware of button bloat. SAM chews through my usual comfy keybinds and into new territory. Makes me nervous about a new expansion with new abilities I need to find room for.
    + Merciful Eyes feels meh. Delete it and bake the heal into Seigan? Third Eye changes to Seigan upon successful proc. Shaves two buttons off the bar.
    (3)
    Last edited by Daws; 07-13-2021 at 12:21 AM.

  2. #2
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Daws View Post
    SMN:
    + Titan egi. Why can't it tank anymore? Can we have that back? (Assuming it isn't gutted in rework).
    I mean, do we even need it (as a separate pet) anymore?

    I feel like it'd be more sensible to simply remove it, repurpose its skin as an Egi Glamour option and make its shield effect as a separate Aetherpact skill.
    Either that or "merge" both Summon II and Summon III into a single one.

    Other than that, your suggestions on SMN are legit.
    (0)
    Last edited by Exodus-E; 07-13-2021 at 04:22 AM.

  3. #3
    Player
    Alex073088's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Conquest Zyuhninjn
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Scholar

    *Removeable of the animation locked on all fairy commands that was introduced in SHB, and giving us back the ability to control fairy embrace.
    *An increased high potency on fae union or a complete rework/redesign of the ability to make it feel impactful and exciting.
    *More uses for fae gauge
    * An engaging DPS rotation on this class in particular. I can not count how many times I have fallen asleep in content playing healers and the changes to the DPS rotation have only made that worse.
    * Give back bane and remove Art of war, or rework ART of war and still give back BANE.
    * Give back quickened aetherflow.
    * Healer combos, like Lustrate healing twice as much on the second cast or healing procs of some kind that can even be tied to unlock dps skills
    * Barrier indicator on the part list for Seraph
    * And instant on-demand shield healing ogdc action.
    * Rework Crit aldos
    * Deploy more than just aldos.
    (0)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Switching to reaper is still going be very much focused on how much fun I have with Reaper.

    Going to focus on leveling Reaper first during the first days of the game so I can get a feel for it through the leveling process and then determine if I will Main it to progress through 6.0 MSQ or stick to Machinist.

    After that is all done, I will finalize if I want to Main it long term or not. As for beyond 7.0 or not, that will determine greatly on the new jobs and how I feel of which Job I will Main during 6.X era contents.

    So far no new jobs have made me change from my current Main Job, being Machinist, ever since 3.0 began.
    (0)

  5. #5
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    About MCH, I saw someone point out that in the benchmark we see the MCH using their old 1-2-3 animation (the one from low level, don't know which of the three). So maybe the old mechanic of having to build up heat to a certain threshold before the animation (and potency) changing will make a return in some way ?
    Is it something MCH players would like ? (Not a MCH main so I wouldn't know, I do prefer the low level animations though. That reload is cool.)
    (0)

  6. #6
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    One thing: flashier RDM melee finisher. As it is it feels lackluster. Thats all!
    (2)

  7. #7
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    One thing: flashier RDM melee finisher. As it is it feels lackluster. Thats all!
    I wouldn't be against some update to the melee part of RDM. I doubt it can become longer (aside of oGCD skills (secondary ressource spender?)) without messing up the rotation and making phase changes even more of a nightmare.
    (0)

  8. #8
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kalaam View Post
    I wouldn't be against some update to the melee part of RDM. I doubt it can become longer (aside of oGCD skills (secondary ressource spender?)) without messing up the rotation and making phase changes even more of a nightmare.
    God yeah. RDM feels so amazing to play that any *additions* would be veryyyy clunky. But an update to the melee rotation to make it a bit more impactful would be best, IMHO.

    Your suggestion about a secondary resource spender also sounds solid - some place where we can do some weaving of oGCDs other than the tiny few we have now.

    I main RDM (ignore my profile I never changed it LMAO) but I wish there was a bit more to pay attention to.
    (0)

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MilkieTea View Post
    God yeah. RDM feels so amazing to play that any *additions* would be veryyyy clunky. But an update to the melee rotation to make it a bit more impactful would be best, IMHO.

    Your suggestion about a secondary resource spender also sounds solid - some place where we can do some weaving of oGCDs other than the tiny few we have now.

    I main RDM (ignore my profile I never changed it LMAO) but I wish there was a bit more to pay attention to.
    I was thinking of something like Hissatsu: Shinten to weave between each attack (and maybe whenever you can stay in melee during the dual-cast GCD. Like a quick slash with an ephemereal side-sword originating from the crystal foci.
    I think RDM needs to evolve, its gameplay barely changes from the moment you unlock it. All we get are finishers (great but tacking more than 2 finishers in a row is too long already, so many times did I lose my Scorch because of a phase change or mechanic) and some tools to generate ressource faster.
    (1)

  10. #10
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    For my RDM... i dont really need changes, maybe another healer spell, some support stuff, CD hot or smt... But definitely a melee finisher, like each mulinett (idk spelling lol) creates a stack and at 2 and 5 we get an finisher replacing thunder or wind?

    Maybe, just maybe a spell that reduces your mana when youre too off-balanced? idk...

    Maybe switch Scorch to work like Xeno?
    (0)

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