If I had to guess I'm going to assume that it's quite literally just Tornado Kick but AoE since it was shown alongside what looked like an AoE Shoha. What an absolute waste. As if we need anymore jobs taking MCH's example of useless AoE padding.After three expansions of disappointment, seeing Monk having Tornado Kick 2 doesn't really lend me to having any faith until I can actually see the tool tip. It'd be more or less in line with Monk's development historically for it to only be useable when you have weakness or some other absurd requirement that may as well render it unusable.
Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.After three expansions of disappointment, seeing Monk having Tornado Kick 2 doesn't really lend me to having any faith until I can actually see the tool tip. It'd be more or less in line with Monk's development historically for it to only be useable when you have weakness or some other absurd requirement that may as well render it unusable.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
With this in mind, the Red Mage is utilizing a Lightning spell. The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)
The warrior is an OGCD attack. Paladin/Dark OGCD defenses, Gunbreaker an OGCD attack.
Dancer an OGCD.
Ninja an OGCD.
Black Mage a fire spell.
Scholar a friendly shield. OGCD
White mage a friendly shield. OGCD
Dragoon a weaponskill (Full Thrust upgrade seems to be the consensus)
Alphi showcases an instant cast spell (Likely a DoT).
Astro does an OGCD shield, and no idea on the second ast. Camera chooses that time to go crazy, but it's a spell. Malefic 4-2.
Bard does a cone attack reminiscence of Refulgent shot. (Weaponskill)
Summoner does an instant cast Spell that charges it forward and explodes. (Egi assault replacement?)
I am only utilizing the in-combat engine visuals as the opening, second part of the Garlean combat segment, and Zenos encounter are all heavily cinematic.
Last edited by Kabooa; 07-10-2021 at 02:59 PM.
Because I'm desperate, I've tried to look at the MNK skill more closely. While it does have the effect indicating a weaponskill, it doesn't have the gain buff effect either that its form skills have, meaning that it's probably independent like SSS.Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
The hopeful part of me wants to believe it's a Blitz attack, but I'm going to refrain from any wild speculation like that until the actual tooltips/job action trailer drops.
Interesting to note. Even SSS has it due to providing the speed buff. That implies this is a separate weaponskill with a separate purpose.Because I'm desperate, I've tried to look at the MNK skill more closely. While it does have the effect indicating a weaponskill, it doesn't have the gain buff effect either that its form skills have, meaning that it's probably independent like SSS.
The hopeful part of me wants to believe it's a Blitz attack, but I'm going to refrain from any wild speculation like that until the actual tooltips/job action trailer drops.
Definitely likes the idea of a shotgun. Clean shot old animation is a bit weird to see, maybe it was just for the purpose of not using a flashy skill.
It's way too early to know what the shotgun will do or what part it plays in the rotation, but all we know is that it's an AoE.
Maybe Spreadshot combo? At worst, Spread Shot trait (which will ironically make the MCH use less and less his gun). Or it could be an action that finally consumes heat and that is not Hypercharge.
Heat gauge is always tied to gunplay so it would make sense for the shotgun to be tied to it. Be it generating heat or consuming heat.
For now, wait and see. It would be cool if Yoshida could be interviewed about the jobs and the direction chosen. But for now, we have to wait for Job Action trailer which may happen earlier.
Please don't be just another AoE tool.
Last edited by CKNovel; 07-10-2021 at 08:12 PM.
I think the smn charge is like "Between the lines" from BLM but towards your pet and for damage.Take this with a grain of salt, but the visual rules it's following is that of a Weaponskill.
The AoE Shoha notably features the blue swirl that almost every single OGCD utilizes with very few exceptions.
The Monk's double kick utilizes the yellow swirl that almost every weaponskill does.
With this in mind, the Red Mage is utilizing a Lightning spell. The Machinist is showcasing two potential weaponskills (Clean Shot old animation and Shotgun.)
The warrior is an OGCD attack. Paladin/Dark OGCD defenses, Gunbreaker an OGCD attack.
Dancer an OGCD.
Ninja an OGCD.
Black Mage a fire spell.
Scholar a friendly shield. OGCD
White mage a friendly shield. OGCD
Dragoon a weaponskill (Full Thrust upgrade seems to be the consensus)
Alphi showcases an instant cast spell (Likely a DoT).
Astro does an OGCD shield, and no idea on the second ast. Camera chooses that time to go crazy, but it's a spell. Malefic 4-2.
Bard does a cone attack reminiscence of Refulgent shot. (Weaponskill)
Summoner does an instant cast Spell that charges it forward and explodes. (Egi assault replacement?)
I am only utilizing the in-combat engine visuals as the opening, second part of the Garlean combat segment, and Zenos encounter are all heavily cinematic.
But I can't figure out why they would add something like that to SMN because of its insane mobility compare to other casters. Maybe they took away smns instant casts?
I'm just some guy...
Improvements to the pet AI.
I don't want them to take them away, I just want them to be more responsive.
Yes I am worried that I didn't see an egi in the benchmark.
(please se, don't shoot my dog. I bought carbuncle merch from you)
Don't worry; your dog will now have effectively infinite HP, never stray too far, and will never act outside of your commands. Isn't that an improvement?
There is an egi in the benchmark: https://imgur.com/a/1nBiPdb
The Summoner is partially out of frame and casting Painflare, by the time you see him the mob has died and Ifrit is already automatically moving to a new target so it's harder to get a clear shot. So, essentially, not only are egis still in the game, they aren't Reaper ogcds either and by all appearances still functionally the same as live. It is hilariously conspicuous that they never pause to show the summoner doing anything, at any point, but there is one in the background.
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