Players are very good at gaming the system or flat out glitching though, that's why I talked about how a toggle would have to be robust. There seem to be plenty of ways to "force" the toggle on in other games, such as being healed, using AoE on mobs etc...I've addressed this in an earlier post, but FFXIV is a good fit for a "toggle option" because it doesn't have actual player factions that hate each other. PvP is presented as friendly competitions between the grand companies (at least in the Frontlines). But outside of PvP, an Adder player can walk into Maelstrom HQ with no fear of being toggled involuntarily to PvP.
So the only players who should be in the mode would be those who do want to PvP.
I think the way to do it in FFXIV is to create PvP zone instances. So there are less ways to glitch anything because PvP instances are separate from PvE instances.
I would agree with that, improve what we have now and expand it a bit, as long as it doesn't effect those who don't want it which it won't unless SE decide to rebalance all the jobs to improve PvP.
It won't work.
The interest in PvP in general for this game is pretty small. The population with an interest in world PvP is even smaller.
By just adding PvP zone instances, you've got that small population diluted across over 2500 different zones (68 worlds, 37 normal zones, I'm not including the cities in the count since PvP would likely be prohibited in those zones). Your chances of encountering another player in a PvP instance on your world would be extremely low.
To create those PvP opportunities, you've got to help the interested population get concentrated in the same place (or however many are needed to meet player interest). That means creating PvP specific worlds for those players to choose.
If a player on a PvP world logs in one day and decides they want to play but just are not in the mood for PvP, they could always use world visit/data center travel to spend the day on a PvE world.
If a player on a PvE world who normally avoids PvP gets in the mood for it, they can use world visit/data center travel to get a PvP world and encounter players who want to PvP.
All of this is just mental exercise because I highly doubt that SE would ever add world PvP. I've still got zero objections to them doing it if they're willing to provide it to the players who want it - as long as it's on separate worlds so only those who want world PvP would be affected by its presence.
If it's small, then all the more reason to use instanced zones rather than a whole server. With world visit and data center travel, people don't have to be spread on all servers.
On the other hand, FFXIV implements server limitations, as shown on Asmongold's stream. So, instead of having to be secluded to specific servers, people could redistribute based on server congestion statuses.
A Eureka/Bozja type of zone might also be an alternative, but then you'd have to create specific contents for that.
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