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Thread: Open World PvP

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  1. #1
    Player
    NW3's Avatar
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    Nova Sum
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    Brynhildr
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    Marauder Lv 80
    Quote Originally Posted by Eldevern View Post
    Somehow, I have the feel some people here forget that FFXIV has never pretended to be PVP oriented. You... subscribe without taking any information about the game, how it works and the content? Since the bêta we know it is not Open World PVP. Since the beta we know that PVP is only a side content.

    We can dislike the balance between jobs, the maps but... to complain... to not getting what you are paying for when EVERYTHING you need to know is on the Lodestone? That's kinda...
    That is simply not true. The game does not advertise itself in regards to PvP being only side content. Yoshi-P himself is a DAoC player. He was inspired by WoW. But for PvP, we get Guild Wars 2? That's buy to play. This is a subsciption-based AAA MMORPG. It's a behemoth; it's the ultimate theme park. It's a big deal.

    I ask you to look at the PvP shop in Wolve's Den. Look at ARR - look how many gear sets there. They even have stats. They were definitely aiming at offering an AAA MMO PvP experience.

    Why did it change? What happened? Frontline queues are 5 min or less. It's active. Reward these players, please, some of which don't have the time to invest great lengths in PvE. Because with PvP you can just queue right away. With PvE, there's more to it. Both once offered progression. Why did that change?

    And if we are completely honest with ourselves here, is that fair to all, equally paying customers?
    (0)
    Last edited by NW3; 07-10-2021 at 02:50 AM.

  2. #2
    Player
    Eldevern's Avatar
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    R'lileen Min'enoth
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    Cerberus
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    Thaumaturge Lv 80
    Quote Originally Posted by NW3 View Post
    That is simply not true. The game does not advertise itself in regards to PvP being only side content.
    You're kiding, right?

    Since the beta interviews from Yoshida show PVP is not planned to be the main focus of the game. He said he understand some player like PVP BUT he also explained "hardcore" PVP is a niche content that is not in his focus. (He would not talk about "casual" PVP otherwise in one of his last interviews).

    Everything in the Lodestone about PVP explains it is in arenas. The Fest is clearly focused on arena challenge. Nowhere, never, anything could let imagine the game could be Open World PVP oriented.

    He know how PVP in Open World ends. He has explained why he was not plans to go in this direction.

    Whatch the Lodestone : PVP is ARENAS. Not more, Not less.

    The main focus is clearly understandable as PVE story mode oriented. Since the beginning. If COIL was fairly integrated to the story, the Frontline has kind of a weird excuse to justify PVP.
    (4)
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  3. #3
    Player
    NW3's Avatar
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    Brynhildr
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    Quote Originally Posted by Eldevern View Post
    You're kiding, right?

    Since the beta interviews from Yoshida show PVP is not planned to be the main focus of the game. He said he understand some player like PVP BUT he also explained "hardcore" PVP is a niche content that is not in his focus. (He would not talk about "casual" PVP otherwise in one of his last interviews).

    Everything in the Lodestone about PVP explains it is in arenas. The Fest is clearly focused on arena challenge. Nowhere, never, anything could let imagine the game could be Open World PVP oriented.

    He know how PVP in Open World ends. He has explained why he was not plans to go in this direction.

    Whatch the Lodestone : PVP is ARENAS. Not more, Not less.

    The main focus is clearly understandable as PVE story mode oriented. Since the beginning. If COIL was fairly integrated to the story, the Frontline has kind of a weird excuse to justify PVP.
    Yet, whether we like it or not, we need to both admit they have reduced the amount of gear rewards from Frontlines and they offered PvP progression (which has been cut), and look, if you can't even admit that than there's no credibility in your arguments. I think you''re talking to the wrong guy, I am not the OP, who is asking for open world PvP.
    (0)

  4. #4
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    Eldevern's Avatar
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    R'lileen Min'enoth
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    Quote Originally Posted by NW3 View Post
    Yet, whether we like it or not, we need to both admit they have reduced the amount of gear rewards from Frontlines and they offered PvP progression (which has been cut), and look, if you can't even admit that than there's no credibility in your arguments. I think you''re talking to the wrong guy, I am not the OP, who is asking for open world PvP.
    I disagree about the fact it is unfair.

    Why did they changed the PVP that way (no more materia, synchronization etc.) ? The behavior of some players. The unbalanced experience between factions (Maelstrom were the favorite during ARR). The problem of balance between a stuffed player and a beginner. The lack of interest from a lot of players too.

    And finaly, with the roulette change, they try to make players experiment other maps that the 24vs24vs24 because most players were going to this map or not playing PVP at all. And my guess is it doesn't work so well since they plan some changes to invite players to engage in "small scale PVP".
    (2)
    Last edited by Eldevern; 07-10-2021 at 03:11 AM.
    Altoholic
    La normalité n'est que la moyenne de nos folies individuelles.
    Normality is just an average. I'm the weird, you're the bizarre.

  5. #5
    Player Theodric's Avatar
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    Matthieu Desrosiers
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    I had a lot of fun turning the tide of a battle in open world PvP in the MMO's that allowed for it. I don't think it's fair to suggest that 'nobody' liked to be camped. I did and know others who did as well. It was part of the thrill and danger like in a horror game where an enemy could be lurking around a corner or waiting to strike at any moment.

    Whenever it happened I'd call upon some friends and we'd seek our revenge. Often we'd turn the tables and send the player in question fleeing but if they brought reinforcements then the battle would escalate into a war. More than once I remember a skirmish in one zone escalating into a full on assault against the enemy faction's capital cities. Something which was tough but not impossible to do. Achievements were even tied to it, if I recall correctly.

    I'd expect anything in FFXIV to be on a much smaller scale but as I suggested earlier on in the thread some sort of hostile 'no man's land' where every player, NPC and monster could be attacked would capture a fraction of the same atmosphere. PvP doesn't have particularly deep lore in this game as it stands, so I don't think it'd need more than a few lines of dialogue to justify it - which is precisely what is used to describe pretty much every PvP instance in-game already.

    Maybe tie it to a particularly fierce Xaela tribe or some such.
    (2)

  6. #6
    Player
    VelKallor's Avatar
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    Vel Kallor
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    Kujata
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    Red Mage Lv 100
    I don't think it's fair to suggest that 'nobody' liked to be camped.
    Show me one person that did like it. I'll wait.

    See you in 2450.
    (4)

  7. #7
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    Only if it's an option on specifically designated Open World PVP servers otherwise 100% no, hard stop. I don't even want to see an option to flag-up on non-PVP realms. World PVP brings out the worst in the general populace without question or exception. Nothing, not even high-end raiding elitism, brings toxicity and horrible behavior to the fore like world PVP.

    I love me some PVP and understand the draw of being flagged in the open world (I've been perma-flagged for RP reasons when leveling or hunting flagged low-levels on a low-level twink), don't get me wrong, but XIV's my quiet place to relax and not worry about being ambushed by mobs or players when out in the world.
    (2)
    Last edited by Illmaeran; 08-13-2021 at 10:49 PM.

  8. #8
    Player
    Ehryenn's Avatar
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    Ehryen Cubao
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    Omega
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    Machinist Lv 80
    I totally feel like a gankable and exploitable open world would be detrimental to the solo player experience.

    So I propose an optional toggle like function that you'd be able to deactivate only after x time you left PvP combat or immediately after leaving PvE combat.
    Something without any kind of rewards, purely for fun if you wish to engage with other like-minded players that wanna engage in random open world PvE.
    If you don't you toggle it off and don't miss out on anything, because engaging in this PvP doesn't give any benefits like exp/currency gains (I'm looking at you BfA.)
    This way, the player doesn't feel obligated to engage in something they do not like, while being able to watch from an invulnerable position if they want.

    Along with this, or, if not an open-world system, then at least a duelling function would be good on it's own, where you can challenge someone for a duel on the target dropdown window.
    You would also have to be able to just toggle a function on character settings where you'd auto-deny duels to avoid possible spammers in case that occurs.

    In conclusion, I'm an advocate for a bit of fun unbalanced open-world PvP just because of the ability to do idiotic shenanigans while duelling my friends,
    idc if a job is broken in comparison to mine or of a tank is unkillable, it's just 2 friends fooling around why balance that?
    I'll be honest, I was sad when I tried to duel w/ my friend as a lv19 ROG just for the meme of Hide+Mug(ging) him.
    (0)
    Last edited by Ehryenn; 11-20-2021 at 06:20 AM.

  9. #9
    Player
    Thi's Avatar
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    Thi L'iun
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    Adamantoise
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    Machinist Lv 90
    I love open world pvp in mmos.

    That said, this game isn't designed for it, and it would take a substantial rework of the game to do so.

    The juice is not worth the squeeze here. There are mmos designed around open world pvp if you want that.
    (3)

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