That is simply not true. The game does not advertise itself in regards to PvP being only side content. Yoshi-P himself is a DAoC player. He was inspired by WoW. But for PvP, we get Guild Wars 2? That's buy to play. This is a subsciption-based AAA MMORPG. It's a behemoth; it's the ultimate theme park. It's a big deal.
I ask you to look at the PvP shop in Wolve's Den. Look at ARR - look how many gear sets there. They even have stats. They were definitely aiming at offering an AAA MMO PvP experience.
Why did it change? What happened? Frontline queues are 5 min or less. It's active. Reward these players, please, some of which don't have the time to invest great lengths in PvE. Because with PvP you can just queue right away. With PvE, there's more to it. Both once offered progression. Why did that change?
And if we are completely honest with ourselves here, is that fair to all, equally paying customers?


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