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Thread: Open World PvP

  1. #621
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    Quote Originally Posted by Artemiz View Post
    I don't buy the toggle option, I think, and it has proven in many other games, that it isn't a perfect solution and we still get griefing against people who don't want to PvP.
    I've addressed this in an earlier post, but FFXIV is a good fit for a "toggle option" because it doesn't have actual player factions that hate each other. PvP is presented as friendly competitions between the grand companies (at least in the Frontlines). But outside of PvP, an Adder player can walk into Maelstrom HQ with no fear of being toggled involuntarily to PvP.

    So the only players who should be in the mode would be those who do want to PvP.
    (0)

  2. #622
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    Artemiz's Avatar
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    Quote Originally Posted by linayar View Post
    I've addressed this in an earlier post, but FFXIV is a good fit for a "toggle option" because it doesn't have actual player factions that hate each other. PvP is presented as friendly competitions between the grand companies (at least in the Frontlines). But outside of PvP, an Adder player can walk into Maelstrom HQ with no fear of being toggled involuntarily to PvP.

    So the only players who should be in the mode would be those who do want to PvP.
    Players are very good at gaming the system or flat out glitching though, that's why I talked about how a toggle would have to be robust. There seem to be plenty of ways to "force" the toggle on in other games, such as being healed, using AoE on mobs etc...
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  3. #623
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    Quote Originally Posted by Artemiz View Post
    Players are very good at gaming the system or flat out glitching though, that's why I talked about how a toggle would have to be robust. There seem to be plenty of ways to "force" the toggle on in other games, such as being healed, using AoE on mobs etc...
    I think the way to do it in FFXIV is to create PvP zone instances. So there are less ways to glitch anything because PvP instances are separate from PvE instances.
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  4. #624
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    Quote Originally Posted by linayar View Post
    I think the way to do it in FFXIV is to create PvP zone instances. So there are less ways to glitch anything because PvP instances are separate from PvE instances.
    I would agree with that, improve what we have now and expand it a bit, as long as it doesn't effect those who don't want it which it won't unless SE decide to rebalance all the jobs to improve PvP.
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  5. #625
    Player Caurcas's Avatar
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    Quote Originally Posted by BaconBits View Post
    It's not that deep Aristotle.

    To be fair, you have to have a really high IQ in order to understand the subtle complexities of strength.
    (3)

  6. #626
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    Jojoya's Avatar
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    Jojoya Joya
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    Quote Originally Posted by linayar View Post
    I think the way to do it in FFXIV is to create PvP zone instances. So there are less ways to glitch anything because PvP instances are separate from PvE instances.
    It won't work.

    The interest in PvP in general for this game is pretty small. The population with an interest in world PvP is even smaller.

    By just adding PvP zone instances, you've got that small population diluted across over 2500 different zones (68 worlds, 37 normal zones, I'm not including the cities in the count since PvP would likely be prohibited in those zones). Your chances of encountering another player in a PvP instance on your world would be extremely low.

    To create those PvP opportunities, you've got to help the interested population get concentrated in the same place (or however many are needed to meet player interest). That means creating PvP specific worlds for those players to choose.

    If a player on a PvP world logs in one day and decides they want to play but just are not in the mood for PvP, they could always use world visit/data center travel to spend the day on a PvE world.

    If a player on a PvE world who normally avoids PvP gets in the mood for it, they can use world visit/data center travel to get a PvP world and encounter players who want to PvP.

    All of this is just mental exercise because I highly doubt that SE would ever add world PvP. I've still got zero objections to them doing it if they're willing to provide it to the players who want it - as long as it's on separate worlds so only those who want world PvP would be affected by its presence.
    (3)

  7. #627
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    To be honest I am still in favor of an eureka style zone that is solely pvp as an optional step to say a relic or something akin to maybe ilum from SWTOR. Overall the zone will have two parts one pve and one pvp nothing much changes just tge pvp area has weaker mobs and thus a quicker progression of the step verse the pve zone.
    (0)

  8. #628
    Player Anhra's Avatar
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    Anhra Nefaris
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    Omega
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    Quote Originally Posted by Jojoya View Post
    It won't work.

    The interest in PvP in general for this game is pretty small. The population with an interest in world PvP is even smaller.
    Sorry for mentioning this again, but the reason for that is because of Squeenix design choice in Heavensward, which turned PvP into what we still have today, which made ALOT of People who genuinely liked the old PvP abandon ship.

    After that, we had a total of 2 expansions without any changes to it, Endwalker probably even becoming the 3rd. It is not like there is no demand for PvP related Content, i am quite confident that if Squeenix would actually care for interesting gameplay, they could pull it off, but the current PvP has no fun in it, outside of 72 People zerging at each other mindlessly, and i dont blame anyone for not having any interest in it.

    So yeah, IF Squeenix actually cares for the community, they better rework this from scratch or remove it completely for good. It is a really cruel and unfair thing to bait PvP players into a MMO with the hopes of having a good time, only with their hopes crushed with this garbage we currently have.
    (0)

  9. #629
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    GrimGale's Avatar
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    Grim Gaelasch
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    My only problem with world PvP, is that if it is ever implemented, Devs feel tempted to make it mandatory in some way, either being part of MSQ, Relic gear or PVE progression of any kind.

    Beyond that, sure, go ahead. As long as players are not forced to participate in it for PvE rewards, then be my guest.
    (1)

  10. #630
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    Mistress_Irika's Avatar
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    Ophelia Irika
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    I'm starting to get the picture of what open world pvp would look like. I don't have any thoughts to give for that. I need game recommendations in order to experience it.

    Implementing this whether instance or opened or even creating a special server for it out of the tens of servers we have will get some attention before ending up becoming like unranked feast and rival wings: on life support.

    Your only pvp mode that can pop on its own usually has complaints echoing that pvp is only used for gaining xp, and oddly enough a few people are starting to be okay with afk players staying in games since results don't matter to begin with.

    SE should think about improving pvp in some way before asking for something new like this.
    (0)

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