Quote Originally Posted by Anhra View Post
The only reason why PvP isn't "active enough" is because of the casualusation which happened arround the beginning of heavensward iirc, which turned PvP what it is today. Those changes made 90% of the former PvP community leave, because of how bad the design of current PvP is.

The solution to this is quite simple, make PvP good and more people will begin to like it and maybe even stick with it beyond the promise of rewards.
can we stop with blaming casuals for everything?

here is a fact that maybe you ignore, prior to WoW you may have had a point. However, WoW changed gaming by catering to casuals to bring them into gaming for more money into their coffers. after years and years of changes in the gaming industry, blaming them for the current state of anything is wearing pretty thin. the industry is no longer after the niche hardcore gamers, why? because they arent the money... hardcore gamers jump from shiney to shiney faster than casuals, not because they are fickle, but because they feel they have done everything and want a new experience. you may have a poor view of casuals, but I would be willing to bet they have kept some of your favourite games going long past their expirey date.

Is pvp designed poorly, since its not a SE focus, I imagine it is, never tried it, why? because its not a pvp game. so saying that pvpers arent sticking around because of "casualization" is a bit silly since they are not sticking around because its not a pvp centric game. if you love action/war movies, chances are you are not going to go to a movie thats a romance. (and if you do, you are likely forced and will hate the entire experience) you cannot blame a group for that