Remember that hour-long video about "why the fatigue system is good?"As someone else who did the 1.0 era stuff... no, no it wouldn't be a good idea.
1.0 was a long, long series of good-sounding ideas implemented extremely poorly. A ton of accessory slots, but different ones had different costs and you had a limited number of points! Market wards where you can see other peoples' retainers and even rent stalls to promote your goods! The ability to set nearly any skill or trait from any class onto any other! You can do the main story questline as any job -- including DoH and DoL!
Those all sound cool, huh? It was a mess. An absolute mess. Not to say none of the 1.0 era ideas are unworkable, but the majority were so poor that the whole thing really was better off nuked.
The only thing worse than the game itself were the defenders.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.