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  1. #21
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    The 1.0 plot in New Game + would be kinda cool seeing it as I never got to do it myself, would probably require a lot of instanced maps though because of the changes 2.0 made to the world.

    I would also like to check out the original game and gameplay, purely as a curiosity, but I'm not naive enough to think that's enough to justify the effort from SE.
    (0)
    Last edited by Jandor; 06-30-2021 at 02:33 AM.

  2. #22
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    "WoW Classic" was a very different situation. Many players (not me, but many) really wanted to see the game return to how it was when it originally came out. They felt the design philosophy had strayed too far in a bad direction, and that there was a lot of value to be salvaged from the past. People even had their own private servers where they played the vanilla game. Blizzard finally caved and released Classic because there was so much demand from the community.

    Not so, for FFXIV. The game didn't happen to veer off from its roots accidentally, it literally had to be demolished and remade because the original was so bad. And for the most part, I don't really think there are many people who truly want to see it return to those days. After all, if 1.0 were actually any good, we'd still be playing that and ARR would have never come out.

    Quote Originally Posted by Jin- View Post
    I would like unpruned classes back
    I don't know what classes were like in 1.0, but I do remember when ARR first came out you had abilities that you could learn on one class and use on another class. For example, I think Lancer could use Protect if you leveled Conjurer enough, and I seem to recall grabbing Thunder from Thaumaturge so my Arcanist had an extra DoT spell. I really liked the potential of that system, but it never really went anywhere as you lost almost all cross-class ability once you graduated to your Job at level 30. I think that's why we have this awkward system of "Job Stones," and why Arcanist splits into two separate Jobs.

    And then there was the huge downside, which was you actually had to level another class to 15 to even unlock your Job. If you wanted to unlock Summoner for your Arcanist, you actually had to arbitrarily level Thaumaturge. Or if you wanted White Mage, you had to level Arcanist. And there weren't universal Role actions in those days either -- essentials like Raise or Swiftcast were locked behind other classes. Swiftcast in particular was such a miserable grind for me, I can't stand playing THM...
    (3)

  3. #23
    Player
    Nepentha's Avatar
    Join Date
    Sep 2016
    Posts
    542
    Character
    Isrun Whitewood
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 80
    1.0 was a nightmare. I wouldn't mind an ARR classic, eventually. I don't think the game has really progressed far enough to warrant that. Maybe after Endwalker, since that's the end of the current storyline.
    (1)

  4. #24
    Player
    Daemius's Avatar
    Join Date
    Aug 2013
    Location
    Terncliff
    Posts
    206
    Character
    Talia Rai
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    I'd like to see the story in some kind of heavily modified NG+ version of the game. Basically 1.0 or 1.2+ story or whatever with an ARR and beyond skin. I don't care to experience any of the old gameplay systems.
    (1)

  5. #25
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I would rather have the cutscenes (as dry as they are) just added to the Unending Journey if they're going to do anything.
    I really don't want to play through those days.
    (0)

  6. #26
    Player
    Chelsei's Avatar
    Join Date
    Jul 2016
    Posts
    264
    Character
    Chelsei Katell
    World
    Moogle
    Main Class
    Paladin Lv 100
    NIGHTMARE.

    Nooooononononono.

    Nop.
    (2)

  7. #27
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No. There's nothing "good" about 1.0 to bring it back, that would draw people like wow classic. The server would be dead in a month.


    The devs gave people a chance to keep them running back in 2012. It lasted a month because people stopped playing.
    Gross exaggeration parroted by people who just echo what Yoshi-P says without thinking about it.
    1.X for all its faults pushed the MMO in MMORPG harder, had more depth to the job system (although at the cost of balance), and the overworld had a lot more going for it compared to being a solitaire hub for quests and zerg rushes that might as well be a gigantic lobby room.

    Also, the silly excuse was brought up years ago and answered, but people parroting it keep ignoring the responses. Why would anyone bother when everything pointed out to that version being axed and the newer one being heavily marketed instead? There was no motivation and therefore not enough activity.

    Quote Originally Posted by Fyrebrand View Post
    "WoW Classic" was a very different situation. Many players (not me, but many) really wanted to see the game return to how it was when it originally came out. They felt the design philosophy had strayed too far in a bad direction, and that there was a lot of value to be salvaged from the past. People even had their own private servers where they played the vanilla game. Blizzard finally caved and released Classic because there was so much demand from the community.

    Not so, for FFXIV. The game didn't happen to veer off from its roots accidentally, it literally had to be demolished and remade because the original was so bad. And for the most part, I don't really think there are many people who truly want to see it return to those days. After all, if 1.0 were actually any good, we'd still be playing that and ARR would have never come out.



    I don't know what classes were like in 1.0, but I do remember when ARR first came out you had abilities that you could learn on one class and use on another class. For example, I think Lancer could use Protect if you leveled Conjurer enough, and I seem to recall grabbing Thunder from Thaumaturge so my Arcanist had an extra DoT spell. I really liked the potential of that system, but it never really went anywhere as you lost almost all cross-class ability once you graduated to your Job at level 30. I think that's why we have this awkward system of "Job Stones," and why Arcanist splits into two separate Jobs.

    And then there was the huge downside, which was you actually had to level another class to 15 to even unlock your Job. If you wanted to unlock Summoner for your Arcanist, you actually had to arbitrarily level Thaumaturge. Or if you wanted White Mage, you had to level Arcanist. And there weren't universal Role actions in those days either -- essentials like Raise or Swiftcast were locked behind other classes. Swiftcast in particular was such a miserable grind for me, I can't stand playing THM...
    Downside of playing more of a game you like.

    You know, when leveling more than one job doesn't feel "fun" it speaks volumes about the game itself, rather than the requirement existing. This is why no matter who's next in line to quote me and insult me for defending cross-class actions and party composition mattering, I was never in favor of what they did in Stormblood onwards.
    (5)
    Last edited by ReynTime; 06-30-2021 at 02:47 AM.

  8. #28
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Puremallace View Post
    I find it insulting to the people that played from 1.0 up to 2.0 that stayed with the MMO unlike myself who dealt with a truly terribly designed MMO.
    They played a video game, they didn't storm the beach at Normandy.
    (8)

  9. #29
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    While I can understand wanting to experience that story, the game itself was......oof. I don’t think a classic 1.0 would work very well.
    (1)

  10. #30
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ReynTime View Post
    Gross exaggeration parroted by people who just echo what Yoshi-P says without thinking about it.
    1.X for all its faults pushed the MMO in MMORPG harder, had more depth to the job system (although at the cost of balance), and the overworld had a lot more going for it compared to being a solitaire hub for quests and zerg rushes that might as well be a gigantic lobby room.

    Also, the silly excuse was brought up years ago and answered, but people parroting it keep ignoring the responses. Why would anyone bother when everything pointed out to that version being axed and the newer one being heavily marketed instead? There was no motivation and therefore not enough activity.



    Downside of playing more of a game you like.

    You know, when leveling more than one job doesn't feel "fun" it speaks volumes about the game itself, rather than the requirement existing. This is why no matter who's next in line to quote me and insult me for defending cross-class actions and party composition mattering, I was never in favor of what they did in Stormblood onwards.
    I was there during 1.0. For most of it. Took a break in the middle.

    From beta to about 1.13 or 1.14 ish? Then from July 2012 to server close.

    I'm not parroting anything. This is my personal view of it.

    My achievements are public, you can see what I did in 1.0.
    (15)

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