Quote Originally Posted by Rongway View Post
DR:Mentor is the "Game, put me where you need me," button. It's an "I don't need anything specific myself, so let's see what other people are running," button. It's even a button I'm willing to press ten or more times a day for no reward, as the achievement tracker stopped counting my runs years ago.



But it's not an "I'm willing to commit myself to 45 minutes of Praetorium cutscenes" button (there is DR:MainScenario for that) and it's not an "I'm willing to explain the mechanics for an entire extreme trial from the point of view of each of the four roles so that people who don't know how to extreme can complete a trial within the hour" button. It's ludicrous to think anyone should be compelled to stay for either of those things, nor should they be held hostage for the fifteen minute lock on Vote Abandon. If they want to leave and eat the 30 minute general duty penalty, let them.
Quote Originally Posted by Fynlar View Post
Helping primarily newer players with queues/directions for beginning/storyline content. Not rehashed optional fights that are obviously meant more for veteran players anyway.

So why would they put those into the queue if they didn't want you to possibly be matched with inexperienced players or run "extended" instances?

Again, I'm not asking what you use it for, I'm asking why people think it actually was implemented the way it is.