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  1. #1
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Almagnus1 View Post
    Right now, we only have conjecture that it's one way or the other. AFAIK, there is no data tracking what's going on with the relocations, and better understanding what the overall housing trends are (for example, data showing that people tend to buy houses in Lavender beds or Goblet, and then relocate into Shirogane or Mist) would help us understand what the player base is doing, so guidelines like "if you want to avoid frustration with this system, it's best to spend your time buying a house here, and then after you have a house, relo into here" can be made based on the data.

    But... without the data... all we can do is navel gaze and theorize about what may be best. It's no different than a bunch of raiders discussing skills for a savage fight without having a DPS parser, and concluding that skill X should never be used because it doesn't do anything... when the reality is that skill X is a really impactful skill, but not a flashy one.
    If we had this data that everyone would follow in order to get a house, then everybody would be in the same location. You'd be competing with all those people since the data was given to say that place is where everyone goes first.
    You'd be back to square one.
    (1)

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Coletergeist View Post
    If we had this data that everyone would follow in order to get a house, then everybody would be in the same location. You'd be competing with all those people since the data was given to say that place is where everyone goes first.
    You'd be back to square one.
    At first, perhaps, but the bigger thing is if it was possible to track relos (or better get a clear display of what's open and in cooldown) eventually players would be able to quickly go camp what they wanted to, and they'd be aware of what would (or wouldn't) be likely to be relo'd into. It's a bit like using a DPS parser with a fight and seeing if the initial assumption actually matches the outcome with the observed data, if that makes sense.
    (1)