
I'm not. I'm annoyed with the relocaters, and I'm annoyed with SE for letting them do it. Every relocate just increases the amount of time it takes for a new owner to buy a plot. This does not help the housing situation in any way, shape, or form.That's probably not one player relocating 5 times in 8 days. That's more likely to be 5 different players, each relocating for the first time because it's rarely worth relocating small to small to small.
Like I pointed out in the other thread, most of those who relocate already completed multiple sessions of Housing Savage to get a house. They're also having to pay a second time to purchase the plot because the discount from their old plot is likely only 10% of the plot price.
You're getting angry at the wrong people.
It’s a two step process as is to get a dream/better plot. Taking away relocating only evens the field for first time buyers. Not those that already succeeded in step 1.
Not impossible to land first plot. It in fact is much harder to get your dream plot.
IE keep same system and if you don’t like spamming placards then well, don’t? Idk it’s your sub. Spend it how you like lol.

Suppose it could be the same person relocating to new spots when they identify potential customers for their retainers.![]()




I thought it was a valuable question... : (
You usually have real solid data after all ; )
Also, they're not the one who made the assertion that it was the same player relocating 5 times.
If we had this data that everyone would follow in order to get a house, then everybody would be in the same location. You'd be competing with all those people since the data was given to say that place is where everyone goes first.Right now, we only have conjecture that it's one way or the other. AFAIK, there is no data tracking what's going on with the relocations, and better understanding what the overall housing trends are (for example, data showing that people tend to buy houses in Lavender beds or Goblet, and then relocate into Shirogane or Mist) would help us understand what the player base is doing, so guidelines like "if you want to avoid frustration with this system, it's best to spend your time buying a house here, and then after you have a house, relo into here" can be made based on the data.
But... without the data... all we can do is navel gaze and theorize about what may be best. It's no different than a bunch of raiders discussing skills for a savage fight without having a DPS parser, and concluding that skill X should never be used because it doesn't do anything... when the reality is that skill X is a really impactful skill, but not a flashy one.
You'd be back to square one.


At first, perhaps, but the bigger thing is if it was possible to track relos (or better get a clear display of what's open and in cooldown) eventually players would be able to quickly go camp what they wanted to, and they'd be aware of what would (or wouldn't) be likely to be relo'd into. It's a bit like using a DPS parser with a fight and seeing if the initial assumption actually matches the outcome with the observed data, if that makes sense.

The cancer is a lot of things. It's not just "relocation".
First, the fact that they grandfathered in player's with multiple houses when they issued new rules. It needs to be 1 house per account.
Second, the click system to get a house needs to go. Players are to blame, because they abused the system. But SE needs to come up with something better.
Third, SE needs to add more. 30 more Plots per Ward would give us 10k per world with Ishgard, which is a good start.
Fourth, the size of things. FC rooms and Apartments could be made the size of Cottages. With a basement area.
Add in an instanced garden for them. Or better, an indoor item that can grow 6 plants in a 2x3 square, like you can put outside.
Add Workshop access to the Lobby of an apartment, as well as an interactive door to non-FC houses that can access a Workshop. Make it less than an FC if you want. 1 ship, 1 sub, etc.
Do that and things wouldn't be so bad.
It is not "Players are to blame". It is "A few players who chose to exploit the system share blame". Don't lump everyone together because not everyone is exploiting the system.
No one would have been abusing or exploiting anything if SE had chosen a system that would meet supply demands in the first place.


Also, if SE made it a lot harder to abuse/exploit the system a lot of the issues we see would be of much lower severity.... that said, supply is still a problem and I'm not sure that can be fixed without bringing online another EU and NA datacenter IN ADDITION TO the Oceanic DC.It is not "Players are to blame". It is "A few players who chose to exploit the system share blame". Don't lump everyone together because not everyone is exploiting the system.
No one would have been abusing or exploiting anything if SE had chosen a system that would meet supply demands in the first place.
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